172 Commits

Author SHA1 Message Date
e0739499ca extra edits for abstracting damage detection 2025-06-29 22:32:44 +09:00
36f15c453c haesol new damage react animation + StopDOT --> event 2025-06-29 22:31:37 +09:00
09271e0083 modified the drown damage logic to use the new TakeDOTDamage() function 2025-06-29 19:42:47 +09:00
ba2e47fd8a merge conflict 2025-06-28 10:23:06 +09:00
f950fc0216 push for testing 2025-06-28 10:20:14 +09:00
da8a036354 edit Base Camp level 2025-06-28 02:44:01 +09:00
b02416f3cc fixed the imoogi swing anim damage trace 2025-06-27 23:50:47 +09:00
9e962f2609 update tiger's skill 2025-06-27 22:54:18 +09:00
310bf0bfc2 imoogi anim montages, modified BPI_CombatSystem, new DUPTiger BP 2025-06-27 22:16:22 +09:00
9699b5ea7b merge conflict 2025-06-25 22:34:00 +09:00
94dc608065 make lunge for tiger prototype version 2025-06-25 22:32:36 +09:00
6fc83d9ee1 imoogi can use projectile attack; need to finish working on imoogi melee attack 2025-06-24 22:08:53 +09:00
86843f489b Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-22 22:21:04 +09:00
459ca3b08f updated Parry system using HP system's Block event dispatcher 2025-06-22 22:20:53 +09:00
2a70a3e65e Fmod Bank Dialogue load/unload 2025-06-21 20:51:48 -04:00
7f3e30bef0 prepare to merge 2025-06-21 15:54:46 +09:00
81ac4dceec moved some AOE assets, may create duplicates; do not delete StompDMGAOE 2025-06-20 22:40:20 +09:00
f5389b564d added generalized DOT logic to the HP system, needs testing 2025-06-20 22:38:50 +09:00
570d2fb768 make a market tent asset, edit tiger boss level 2025-06-20 20:00:44 +09:00
8394fa5036 make a house asset, edit tiger boss level 2025-06-20 17:00:59 +09:00
9ba715168a edit level 2025-06-20 14:24:40 +09:00
18172c7b0d Implemented Gogwan-Daemyun's new logic prototype version 2025-06-19 20:53:31 +09:00
265ffbd703 solved merge confliction 2025-06-18 17:31:45 +09:00
5ad401c69b merge imoogi's logic to BP_Imoogi, and created GogwanDaemyeon prototype 2025-06-18 17:23:00 +09:00
e251f66a9f added the shop NPC in the base camp 2025-06-17 23:30:15 +09:00
3c48d70772 restored wiped-out changes for some BTTs and BTs for all NPCs 2025-06-17 23:29:32 +09:00
49c116f0a6 added the BT for gogwandaemyeon 2025-06-17 23:28:33 +09:00
3c229cf256 commit before pull 2025-06-16 12:00:09 +09:00
41a5695a20 added the shop NPC in the base camp 2025-06-15 23:28:35 +09:00
96d2aa6ee7 rearranging of files and modified NPC bp because of them 2025-06-15 23:28:01 +09:00
42d4e6e50f Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-15 20:18:54 +09:00
fe88ac288d fixed the null pointer runtime errors for haesol's ult AOEs + changed the VFX for projectile hit 2025-06-15 20:18:38 +09:00
37d2298a20 fixed sanin's behavior getting canceled every time she takes dmg 2025-06-15 20:17:21 +09:00
9ba0021091 edit level - block road 2025-06-14 09:58:23 +09:00
8f56e9b45d improved shop HUD graphics + filtered tradable items in the item DB 2025-06-13 22:23:37 +09:00
ee2f28b5e9 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-13 21:50:20 +09:00
39d60570ec created AOE attack indicator 2025-06-13 21:50:12 +09:00
bda771210b added the change attack mode BTT 2025-06-13 21:41:49 +09:00
f546a5cf07 imoogi prototype 2025-06-13 20:10:24 +09:00
cdd5f3b1f0 added the combo-based dmg increment for haesol's melee combo attack 2025-06-12 21:20:27 +09:00
856e538db2 adjusted the size of the shop AOE to prevent randomizing set after player jumps 2025-06-12 21:10:44 +09:00
7b77506bbd projectile logic for imoogi 2025-06-12 21:09:01 +09:00
cb043f1a6d fixed the dissolving VFX issue for sanin 2025-06-11 10:08:39 +09:00
be0d3fdde0 added the death dissolving material; need to apply the material to all meshes in sanin (WIP) 2025-06-10 23:15:51 +09:00
f6bbeb4380 modified the AOE randomize item filter 2025-06-09 23:12:32 +09:00
89fb53f538 buff item logic modified + test buff item 2025-06-09 23:12:07 +09:00
25b9886b69 shop HUD - extra functionalities 2025-06-09 23:09:51 +09:00
85ce1bba99 Impelemented Teleport system of Haetae Statue 2025-06-09 22:07:12 +09:00
9cff9cd35b merge 2025-06-08 08:57:02 +09:00
4aa88f405b shop HUD functionality complete; need to improve aesthetics of the HUD 2025-06-08 00:02:32 +09:00
d27651e474 edit level - San-in cave, Base Camp level 2025-06-07 00:24:33 +09:00
8c238093da added BlueprintCallable specifier to BuyTradableItems() event 2025-06-06 22:02:07 +09:00
a34821b9c8 updated the tradeable quantity limit in inventory item struct, and created floating damage number prototype. 2025-06-05 19:38:25 +09:00
36727688ac tested commit 2025-06-04 18:23:40 +09:00
1096753f5f Improved ShopAOE logic and made blueprint prototype 2025-06-02 22:06:16 +09:00
051c65fde0 Attach E skill Effect on Haesol's Foot. Create ShopAOE/NPCActor cpp class 2025-06-02 18:16:58 +09:00
ab9fd60b77 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-29 23:41:07 +09:00
3a7616aa67 solved merge conflict 2025-05-29 23:40:58 +09:00
ec62ea97ad re-loads the inventory HUD after crafting/cooking inside crafting HUD 2025-05-29 22:59:38 +09:00
0a9dd8a758 forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP 2025-05-29 22:41:43 +09:00
dfe1b5a52c Fix Haesol AOE skill aiming view 2025-05-29 22:36:12 +09:00
0e1084ac0e added physics to haesol's hair for experimenting 2025-05-29 22:26:25 +09:00
8e32e9074e fixed the weird body slam knockback collision issues 2025-05-29 22:24:55 +09:00
e571b0932f edited some default combo attack logic in preparation for tkd animation montage 2025-05-29 22:23:59 +09:00
c3778c285d modified fall dmg logic 2025-05-29 22:23:18 +09:00
9b327e6ab9 deleted unused animations for korean traditional martial arts folder 2025-05-29 22:16:14 +09:00
b43fd15221 editted falling damage logic, damage info 2025-05-28 11:21:18 +09:00
b04974ac12 Implement fall damage/death, and C skill projectile trajectory render 2025-05-27 14:46:57 +09:00
c2cf8b2b9d Fix arrow stuck bug, and implemented losing honbaek logic prototype upon death 2025-05-27 14:29:17 +09:00
b753e8707f Merge Conflict Solved 2025-05-25 22:37:47 +09:00
8d90c2dd92 Transparent bug fix, and fixed reload animation to only play on the upper body 2025-05-25 22:20:59 +09:00
3a470a2ff3 added an aura VFX that activates/deactivates when the Q skill is active/inactive 2025-05-25 19:41:23 +09:00
520fe1c965 moved around some ability related variables and functions to BP_playercharacter 2025-05-25 19:06:28 +09:00
8a9dd1a782 implemented the slash trace 2025-05-25 14:51:26 +09:00
187887d408 Merge issue 2025-05-23 23:38:01 +09:00
3e56f86fac Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-23 23:32:10 +09:00
1ec5ec1344 Update Transparent Wall/Tree/Blocks logic 2025-05-23 23:32:00 +09:00
d12278654b deleted old sprink map, updated the sprink-test level with updated versions of NPCs 2025-05-23 22:24:00 +09:00
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs 2025-05-23 22:23:18 +09:00
9211a68e25 not exactly sure what i changed, but please keep the changes, just in case 2025-05-23 22:22:40 +09:00
44c243481c enhanced slash trace using box traces; need to integrate with the current melee attack logic 2025-05-23 22:22:12 +09:00
73da1294ba Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-23 17:15:23 +09:00
945cd6d93b Tested Transparent wall for player's convenience, and change camera offset while using C/Ult skill 2025-05-23 17:14:32 +09:00
5542ecfe46 retargeter changes, used for retargeting anims for dokkaebi 2025-05-21 21:37:04 +09:00
c299589e77 minor map changes 2025-05-21 21:36:32 +09:00
c9677287c1 some build-related config changes 2025-05-21 21:36:14 +09:00
1c374899d0 fixed the tree trunk material issue 2025-05-21 21:35:12 +09:00
659cf11f43 got rid of the corrupt source files for SFXs and re-imported them back into the project 2025-05-21 21:26:39 +09:00
9b3041b9b8 update raycast logic for interaction 2025-05-20 23:07:29 +09:00
94798ecf8a Fixed Critical Bug, Item Duplicating Bug 2025-05-15 09:49:39 +09:00
bd8500f558 merging 2025-05-14 21:58:13 +09:00
9aa7510904 Missing text has benn translated, and fixed bugs. 2025-05-14 21:53:55 +09:00
fd4946bed4 edit level detail 2025-05-14 21:36:50 +09:00
a2a22cf785 miscellaneous changes in dokkaebi NPC before BIC 1st round submission 2025-05-14 21:24:00 +09:00
bba549ff31 last minute hot fixes 2025-05-14 21:02:13 +09:00
ac143ca79d Bug fix inventory 2025-05-14 20:51:11 +09:00
55c55dce92 try to match any aspect ratio 2025-05-14 14:42:21 +09:00
f934f405bc Finished Localization, change save&load logic to get correct player's start location in each level. 2025-05-14 14:12:01 +09:00
02b3180005 minor map change but please keep this 2025-05-14 11:42:36 +09:00
8490eb1a58 minor changes but please keep it for dialogue system 2025-05-14 11:42:10 +09:00
75835e287a louder gonggi sfx 2025-05-14 11:41:46 +09:00
49b58cf21b haesol's ultimate gauge point changed back to 60 2025-05-14 11:41:29 +09:00
36548c6de1 let's debug this after the deadline and just submit 2025-05-14 11:40:56 +09:00
1f10f4e54f Louder Gonggi Stone
Raised by 6dB
2025-05-13 21:53:33 -04:00
5efb3686d0 Audio Mixing tweaks + Player Damage Sound 2025-05-13 15:01:10 -04:00
930e5bf2df Update to Dialogue Table with Angela's changes. 2025-05-13 12:57:12 -04:00
c51b89e61c Plugged in pansori dialogue sounds! 2025-05-13 12:49:30 -04:00
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
512081998e Merge 2025-05-13 22:43:45 +09:00
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
be5b88d38c added cooking SFX to cooking HUD widget 2025-05-13 22:38:55 +09:00
ecbb987836 added the player start in the tutorial cave 2025-05-13 22:38:31 +09:00
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
725c7b4059 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-13 22:29:09 +09:00
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
33a385c765 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-13 22:14:19 +09:00
bd08317709 Update Inventory Widget to Have Options&Localization and ready to localization 2025-05-13 22:14:12 +09:00
59f0d04da9 overwrite haesol 2025-05-13 21:29:19 +09:00
49e26b489b Merge 2025-05-13 17:50:43 +09:00
2420a2baa2 Created Tutorial Widget and Tutorial Text
Tutorial Widget, Tutorial Text Data Table, Images for tutorial, and created logic for tutorials
2025-05-13 17:49:52 +09:00
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
c3395a1bac fixed the dialogue audio bug, now can play the dialogue melodic lines 2025-05-13 15:58:39 +09:00
d0818c4c80 merged changes for HUDs from reaven 2025-05-13 15:07:48 +09:00
5402fbc023 bank built from SFX designers 2025-05-13 15:07:12 +09:00
057ae35081 merge for SFXs (for like the nth time) 2025-05-13 15:06:32 +09:00
82b9ff8ff0 merge sfx 2025-05-13 14:59:21 +09:00
192a41bd45 puzzle sounds fix 2025-05-13 01:18:11 -04:00
847dcc87cf merged sound files 2025-05-13 11:58:20 +09:00
5cefed2d01 Bunny puzzle music added + audio mixing tweaks 2025-05-12 14:38:11 -04:00
dba81fdf2a update cooking hud 2025-05-13 01:38:09 +09:00
1216040f2d restore my haesol class, it died before. T.T/ to remind, created tutorial hud prototype. 2025-05-13 01:27:41 +09:00
887cdf76e4 Merge branch 'main' into Chaz 2025-05-12 11:23:46 -04:00
2bf5e5bbcc merge 2025-05-13 00:22:54 +09:00
f85001ea9c idk why it keeps reseting MY CHANGES HELLO????????????????? 2025-05-13 00:21:47 +09:00
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
0bfa54fdea Build Banks (forgot to do that last commit) 2025-05-12 10:54:24 -04:00
0066cdad61 Added Cooking SFX and Soul Collect to FMOD as Events
Did a little organization to the actual assets within FMOD (put them in folders)
2025-05-12 10:53:24 -04:00
aaf966fbc6 Make tutorial widget prototype and merge to recorver my project 2025-05-12 23:42:12 +09:00
3aadd3dab6 forgot to change the button text to COOK 2025-05-12 23:35:42 +09:00
ad3e750d73 Added Bunny as actual FMOD Events, updated changes from Main 2025-05-12 10:32:28 -04:00
779c21601a dialogue translations added 2025-05-12 22:55:38 +09:00
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
4c9d3cdc7c merging from sfx branch for rock fall 2025-05-12 22:53:21 +09:00
6883e2cbba changed the dialogue struct for temporary SFX implementation 2025-05-12 22:52:46 +09:00
a5abbd2d7b merge from reaven's UI edits 2025-05-12 22:52:07 +09:00
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
d0c5eca6fc Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-12 17:25:27 +09:00
d8e4eec553 Fit UMG to aspect ratio, and bug fix
wrap all umg with scale box and size box to fit aspect ratio. and Fix haesol's ult bug
2025-05-12 17:25:12 +09:00
4f87f954b9 bunny puzzle music fmod logic 2025-05-12 04:07:27 -04:00
caf0c47745 Merge remote-tracking branch 'origin/main' 2025-05-11 23:09:24 -04:00
9329fd919b Merge branch 'main' into Chaz 2025-05-11 13:22:34 -04:00
7c7ea8a57e Added Tweaked Rockfall SFX to FMOD only 2025-05-11 13:21:25 -04:00
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
447cefeaa2 added VFX to haesol's ultimate AOE 2025-05-11 22:28:07 +09:00
59f77cbcc9 Auto stash before merge of "main" and "origin/main" 2025-05-10 23:50:26 -04:00
063fa6146c dialogue localization and added bunny dialogue lines for early puzzle quit 2025-05-11 12:29:03 +09:00
491656378e edited some descriptions for items 2025-05-11 12:28:29 +09:00
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
78c992e071 Added an assortment of rock/stone falling impacts ranging from medium to huge
Hopefully at least one is useful!
2025-05-10 15:18:18 -04:00
e793cb7deb Added dialogue audio assets to UE and exactly one dialogue sound to voice. 2025-05-10 14:15:34 -04:00
05e59aaf69 Merge branch 'main' into Chaz 2025-05-10 13:24:35 -04:00
25e07ef7e5 recovering chaz's files for the UI related sounds 2025-05-11 00:07:21 +09:00
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
a3eb9bf34d Try to fix Craft/Cook Widget and merge 2025-05-10 11:09:12 +09:00
6cc1f0f503 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-09 21:44:39 +09:00
5eeacc4eeb merge 2025-05-09 21:44:32 +09:00
1176 changed files with 18633 additions and 1213 deletions

View File

@ -25,6 +25,7 @@ bBlueprintIsNotBlueprintType= true
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+GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko")))
+GameTargetsSettings=(Name="Dialogue",Guid=C97D68154CC5837251B3D688D461DCB4,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Hwanyoung/*")),ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko-KR")))
+GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko")))
+GameTargetsSettings=(Name="Dialogue",Guid=C97D68154CC5837251B3D688D461DCB4,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Hwanyoung/*")),ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko-KR")))
+GameTargetsSettings=(Name="SourceCode",Guid=1EF798AD49AD3030FC74E1A290909F32,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source")),ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko-KR")))

View File

@ -1,6 +1,6 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
GameDefaultMap=/Game/Hwanyoung/Levels/Sprink_TEST.Sprink_TEST
EditorStartupMap=/Game/Hwanyoung/Levels/Sprink_TEST.Sprink_TEST
GlobalDefaultGameMode=/Script/hwanyoung2.hwanyoung2GameMode
GameInstanceClass=/Game/Hwanyoung/Interactables/BP_GameInstance.BP_GameInstance_C
@ -238,6 +238,7 @@ ManualIPAddress=
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="GroundOnly")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@ -259,4 +260,12 @@ ManualIPAddress=
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Text
+LocalizationPaths=%GAMEDIR%Content/Localization/UI
+LocalizationPaths=%GAMEDIR%Content/Localization/SourceCode
+LocalizationPaths=%GAMEDIR%Content/Localization/System
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
+LocalizationPaths=%GAMEDIR%Content/Localization/Dialogue
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ScaleToFit

View File

@ -6,8 +6,6 @@ ProjectName=Third Person Game Template
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
@ -46,9 +44,17 @@ bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
InternationalizationPreset=EFIGSCJK
-CulturesToStage=en
+CulturesToStage=en
+CulturesToStage=ja
+CulturesToStage=ko
+CulturesToStage=zh
+CulturesToStage=en-001
+CulturesToStage=en-001
+CulturesToStage=ja-JP
+CulturesToStage=ja-JP
+CulturesToStage=ko-KR
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
@ -104,10 +110,8 @@ bSkipMovies=False
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=()
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Local
-LocalizationPaths=%GAMEDIR%Content/Localization/Game

View File

@ -1,8 +1,6 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Engine/Engine.manifest
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Editor/Editor.manifest
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest

View File

@ -9,7 +9,7 @@ ResourceName=Game.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=ko
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko

View File

@ -3,7 +3,7 @@
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest

View File

@ -3,7 +3,7 @@
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest

View File

@ -1,8 +1,6 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Engine/Engine.manifest
ManifestDependencies=../../../../UE_5.3/Engine/Content/Localization/Editor/Editor.manifest
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest

View File

@ -3,7 +3,7 @@
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest

View File

@ -4,7 +4,7 @@
SourcePath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=ko
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko

View File

@ -3,7 +3,7 @@
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=ko
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest

View File

@ -0,0 +1,8 @@
[RegenerateResources]
NativeCulture=en
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
ResourceName=Dialogue.locres

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
ResourceName=SourceCode.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

View File

@ -0,0 +1,20 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
PortableObjectName=SourceCode.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
DialogueScriptName=SourceCodeDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

View File

@ -0,0 +1,33 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source
ExcludePathFilters=Config/Localization/*
FileNameFilters=*.h
FileNameFilters=*.cpp
FileNameFilters=*.ini
ShouldGatherFromEditorOnlyData=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=SourceCode.csv
bConflictReport=true
ConflictReportName=SourceCode_Conflicts.txt

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=SourceCode.csv

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
PortableObjectName=SourceCode.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@ -0,0 +1,16 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
DialogueScriptName=SourceCodeDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

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