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455 Commits

Author SHA1 Message Date
Ji Yoon Rhee
81ac4dceec moved some AOE assets, may create duplicates; do not delete StompDMGAOE 2025-06-20 22:40:20 +09:00
Ji Yoon Rhee
f5389b564d added generalized DOT logic to the HP system, needs testing 2025-06-20 22:38:50 +09:00
570d2fb768 make a market tent asset, edit tiger boss level 2025-06-20 20:00:44 +09:00
8394fa5036 make a house asset, edit tiger boss level 2025-06-20 17:00:59 +09:00
9ba715168a edit level 2025-06-20 14:24:40 +09:00
7heIVIaze
18172c7b0d Implemented Gogwan-Daemyun's new logic prototype version 2025-06-19 20:53:31 +09:00
7heIVIaze
265ffbd703 solved merge confliction 2025-06-18 17:31:45 +09:00
7heIVIaze
5ad401c69b merge imoogi's logic to BP_Imoogi, and created GogwanDaemyeon prototype 2025-06-18 17:23:00 +09:00
Ji Yoon Rhee
e251f66a9f added the shop NPC in the base camp 2025-06-17 23:30:15 +09:00
Ji Yoon Rhee
3c48d70772 restored wiped-out changes for some BTTs and BTs for all NPCs 2025-06-17 23:29:32 +09:00
Ji Yoon Rhee
49c116f0a6 added the BT for gogwandaemyeon 2025-06-17 23:28:33 +09:00
7heIVIaze
3c229cf256 commit before pull 2025-06-16 12:00:09 +09:00
Ji Yoon Rhee
41a5695a20 added the shop NPC in the base camp 2025-06-15 23:28:35 +09:00
Ji Yoon Rhee
96d2aa6ee7 rearranging of files and modified NPC bp because of them 2025-06-15 23:28:01 +09:00
Ji Yoon Rhee
42d4e6e50f Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-15 20:18:54 +09:00
Ji Yoon Rhee
fe88ac288d fixed the null pointer runtime errors for haesol's ult AOEs + changed the VFX for projectile hit 2025-06-15 20:18:38 +09:00
Ji Yoon Rhee
37d2298a20 fixed sanin's behavior getting canceled every time she takes dmg 2025-06-15 20:17:21 +09:00
9ba0021091 edit level - block road 2025-06-14 09:58:23 +09:00
Ji Yoon Rhee
8f56e9b45d improved shop HUD graphics + filtered tradable items in the item DB 2025-06-13 22:23:37 +09:00
7heIVIaze
ee2f28b5e9 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-06-13 21:50:20 +09:00
7heIVIaze
39d60570ec created AOE attack indicator 2025-06-13 21:50:12 +09:00
Ji Yoon Rhee
bda771210b added the change attack mode BTT 2025-06-13 21:41:49 +09:00
7heIVIaze
f546a5cf07 imoogi prototype 2025-06-13 20:10:24 +09:00
Ji Yoon Rhee
cdd5f3b1f0 added the combo-based dmg increment for haesol's melee combo attack 2025-06-12 21:20:27 +09:00
Ji Yoon Rhee
856e538db2 adjusted the size of the shop AOE to prevent randomizing set after player jumps 2025-06-12 21:10:44 +09:00
Ji Yoon Rhee
7b77506bbd projectile logic for imoogi 2025-06-12 21:09:01 +09:00
Ji Yoon Rhee
cb043f1a6d fixed the dissolving VFX issue for sanin 2025-06-11 10:08:39 +09:00
Ji Yoon Rhee
be0d3fdde0 added the death dissolving material; need to apply the material to all meshes in sanin (WIP) 2025-06-10 23:15:51 +09:00
Ji Yoon Rhee
f6bbeb4380 modified the AOE randomize item filter 2025-06-09 23:12:32 +09:00
Ji Yoon Rhee
89fb53f538 buff item logic modified + test buff item 2025-06-09 23:12:07 +09:00
Ji Yoon Rhee
25b9886b69 shop HUD - extra functionalities 2025-06-09 23:09:51 +09:00
7heIVIaze
85ce1bba99 Impelemented Teleport system of Haetae Statue 2025-06-09 22:07:12 +09:00
7heIVIaze
9cff9cd35b merge 2025-06-08 08:57:02 +09:00
Ji Yoon Rhee
4aa88f405b shop HUD functionality complete; need to improve aesthetics of the HUD 2025-06-08 00:02:32 +09:00
d27651e474 edit level - San-in cave, Base Camp level 2025-06-07 00:24:33 +09:00
Ji Yoon Rhee
8c238093da added BlueprintCallable specifier to BuyTradableItems() event 2025-06-06 22:02:07 +09:00
7heIVIaze
a34821b9c8 updated the tradeable quantity limit in inventory item struct, and created floating damage number prototype. 2025-06-05 19:38:25 +09:00
7heIVIaze
36727688ac tested commit 2025-06-04 18:23:40 +09:00
7heIVIaze
1096753f5f Improved ShopAOE logic and made blueprint prototype 2025-06-02 22:06:16 +09:00
7heIVIaze
051c65fde0 Attach E skill Effect on Haesol's Foot. Create ShopAOE/NPCActor cpp class 2025-06-02 18:16:58 +09:00
7heIVIaze
ab9fd60b77 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-29 23:41:07 +09:00
7heIVIaze
3a7616aa67 solved merge conflict 2025-05-29 23:40:58 +09:00
Ji Yoon Rhee
ec62ea97ad re-loads the inventory HUD after crafting/cooking inside crafting HUD 2025-05-29 22:59:38 +09:00
Ji Yoon Rhee
0a9dd8a758 forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP 2025-05-29 22:41:43 +09:00
7heIVIaze
dfe1b5a52c Fix Haesol AOE skill aiming view 2025-05-29 22:36:12 +09:00
Ji Yoon Rhee
0e1084ac0e added physics to haesol's hair for experimenting 2025-05-29 22:26:25 +09:00
Ji Yoon Rhee
8e32e9074e fixed the weird body slam knockback collision issues 2025-05-29 22:24:55 +09:00
Ji Yoon Rhee
e571b0932f edited some default combo attack logic in preparation for tkd animation montage 2025-05-29 22:23:59 +09:00
Ji Yoon Rhee
c3778c285d modified fall dmg logic 2025-05-29 22:23:18 +09:00
Ji Yoon Rhee
9b327e6ab9 deleted unused animations for korean traditional martial arts folder 2025-05-29 22:16:14 +09:00
7heIVIaze
b43fd15221 editted falling damage logic, damage info 2025-05-28 11:21:18 +09:00
7heIVIaze
b04974ac12 Implement fall damage/death, and C skill projectile trajectory render 2025-05-27 14:46:57 +09:00
7heIVIaze
c2cf8b2b9d Fix arrow stuck bug, and implemented losing honbaek logic prototype upon death 2025-05-27 14:29:17 +09:00
7heIVIaze
b753e8707f Merge Conflict Solved 2025-05-25 22:37:47 +09:00
7heIVIaze
8d90c2dd92 Transparent bug fix, and fixed reload animation to only play on the upper body 2025-05-25 22:20:59 +09:00
Ji Yoon Rhee
3a470a2ff3 added an aura VFX that activates/deactivates when the Q skill is active/inactive 2025-05-25 19:41:23 +09:00
Ji Yoon Rhee
520fe1c965 moved around some ability related variables and functions to BP_playercharacter 2025-05-25 19:06:28 +09:00
Ji Yoon Rhee
8a9dd1a782 implemented the slash trace 2025-05-25 14:51:26 +09:00
7heIVIaze
187887d408 Merge issue 2025-05-23 23:38:01 +09:00
7heIVIaze
3e56f86fac Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-23 23:32:10 +09:00
7heIVIaze
1ec5ec1344 Update Transparent Wall/Tree/Blocks logic 2025-05-23 23:32:00 +09:00
Ji Yoon Rhee
d12278654b deleted old sprink map, updated the sprink-test level with updated versions of NPCs 2025-05-23 22:24:00 +09:00
Ji Yoon Rhee
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs 2025-05-23 22:23:18 +09:00
Ji Yoon Rhee
9211a68e25 not exactly sure what i changed, but please keep the changes, just in case 2025-05-23 22:22:40 +09:00
Ji Yoon Rhee
44c243481c enhanced slash trace using box traces; need to integrate with the current melee attack logic 2025-05-23 22:22:12 +09:00
7heIVIaze
73da1294ba Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-23 17:15:23 +09:00
7heIVIaze
945cd6d93b Tested Transparent wall for player's convenience, and change camera offset while using C/Ult skill 2025-05-23 17:14:32 +09:00
Ji Yoon Rhee
5542ecfe46 retargeter changes, used for retargeting anims for dokkaebi 2025-05-21 21:37:04 +09:00
Ji Yoon Rhee
c299589e77 minor map changes 2025-05-21 21:36:32 +09:00
Ji Yoon Rhee
c9677287c1 some build-related config changes 2025-05-21 21:36:14 +09:00
Ji Yoon Rhee
1c374899d0 fixed the tree trunk material issue 2025-05-21 21:35:12 +09:00
Ji Yoon Rhee
659cf11f43 got rid of the corrupt source files for SFXs and re-imported them back into the project 2025-05-21 21:26:39 +09:00
7heIVIaze
9b3041b9b8 update raycast logic for interaction 2025-05-20 23:07:29 +09:00
7heIVIaze
94798ecf8a Fixed Critical Bug, Item Duplicating Bug 2025-05-15 09:49:39 +09:00
7heIVIaze
bd8500f558 merging 2025-05-14 21:58:13 +09:00
7heIVIaze
9aa7510904 Missing text has benn translated, and fixed bugs. 2025-05-14 21:53:55 +09:00
fd4946bed4 edit level detail 2025-05-14 21:36:50 +09:00
Ji Yoon Rhee
a2a22cf785 miscellaneous changes in dokkaebi NPC before BIC 1st round submission 2025-05-14 21:24:00 +09:00
Ji Yoon Rhee
bba549ff31 last minute hot fixes 2025-05-14 21:02:13 +09:00
7heIVIaze
ac143ca79d Bug fix inventory 2025-05-14 20:51:11 +09:00
7heIVIaze
55c55dce92 try to match any aspect ratio 2025-05-14 14:42:21 +09:00
7heIVIaze
f934f405bc Finished Localization, change save&load logic to get correct player's start location in each level. 2025-05-14 14:12:01 +09:00
Ji Yoon Rhee
02b3180005 minor map change but please keep this 2025-05-14 11:42:36 +09:00
Ji Yoon Rhee
8490eb1a58 minor changes but please keep it for dialogue system 2025-05-14 11:42:10 +09:00
Ji Yoon Rhee
75835e287a louder gonggi sfx 2025-05-14 11:41:46 +09:00
Ji Yoon Rhee
49b58cf21b haesol's ultimate gauge point changed back to 60 2025-05-14 11:41:29 +09:00
Ji Yoon Rhee
36548c6de1 let's debug this after the deadline and just submit 2025-05-14 11:40:56 +09:00
Hozach (Audio)
1f10f4e54f Louder Gonggi Stone
Raised by 6dB
2025-05-13 21:53:33 -04:00
benroshio
5efb3686d0 Audio Mixing tweaks + Player Damage Sound 2025-05-13 15:01:10 -04:00
Hozach (Audio)
930e5bf2df Update to Dialogue Table with Angela's changes. 2025-05-13 12:57:12 -04:00
Hozach (Audio)
c51b89e61c Plugged in pansori dialogue sounds! 2025-05-13 12:49:30 -04:00
Ji Yoon Rhee
9e86a9abfa dokkaebi has its attack weapon now 2025-05-13 23:24:37 +09:00
7heIVIaze
512081998e Merge 2025-05-13 22:43:45 +09:00
Ji Yoon Rhee
17afa9b470 added the stagger anim montage as variable 2025-05-13 22:39:28 +09:00
Ji Yoon Rhee
be5b88d38c added cooking SFX to cooking HUD widget 2025-05-13 22:38:55 +09:00
Ji Yoon Rhee
ecbb987836 added the player start in the tutorial cave 2025-05-13 22:38:31 +09:00
Ji Yoon Rhee
4330a2b1a0 FINALLY DOKKAEBI RELATED FILES ARE UPLOADING 2025-05-13 22:37:50 +09:00
7heIVIaze
725c7b4059 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-13 22:29:09 +09:00
Ji Yoon Rhee
e84a0bd09c dokkaebi skeletal mesh 2025-05-13 22:28:18 +09:00
Ji Yoon Rhee
6b0ac6a201 dokkaebi materials please work please please 2025-05-13 22:25:14 +09:00
Ji Yoon Rhee
c4c90be427 deleted some stuff related to dokkaebi 2 2025-05-13 22:24:09 +09:00
Ji Yoon Rhee
8b99f46832 deleted some stuff related to dokkaebi 2025-05-13 22:22:34 +09:00
7heIVIaze
33a385c765 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-13 22:14:19 +09:00
7heIVIaze
bd08317709 Update Inventory Widget to Have Options&Localization and ready to localization 2025-05-13 22:14:12 +09:00
Ji Yoon Rhee
59f0d04da9 overwrite haesol 2025-05-13 21:29:19 +09:00
7heIVIaze
49e26b489b Merge 2025-05-13 17:50:43 +09:00
7heIVIaze
2420a2baa2 Created Tutorial Widget and Tutorial Text
Tutorial Widget, Tutorial Text Data Table, Images for tutorial, and created logic for tutorials
2025-05-13 17:49:52 +09:00
Ji Yoon Rhee
6cf991b47c NPC changes 2025-05-13 16:09:19 +09:00
Ji Yoon Rhee
c3395a1bac fixed the dialogue audio bug, now can play the dialogue melodic lines 2025-05-13 15:58:39 +09:00
Ji Yoon Rhee
d0818c4c80 merged changes for HUDs from reaven 2025-05-13 15:07:48 +09:00
Ji Yoon Rhee
5402fbc023 bank built from SFX designers 2025-05-13 15:07:12 +09:00
Ji Yoon Rhee
057ae35081 merge for SFXs (for like the nth time) 2025-05-13 15:06:32 +09:00
Ji Yoon Rhee
82b9ff8ff0 merge sfx 2025-05-13 14:59:21 +09:00
benroshio
192a41bd45 puzzle sounds fix 2025-05-13 01:18:11 -04:00
Ji Yoon Rhee
847dcc87cf merged sound files 2025-05-13 11:58:20 +09:00
benroshio
5cefed2d01 Bunny puzzle music added + audio mixing tweaks 2025-05-12 14:38:11 -04:00
7heIVIaze
dba81fdf2a update cooking hud 2025-05-13 01:38:09 +09:00
7heIVIaze
1216040f2d restore my haesol class, it died before. T.T/ to remind, created tutorial hud prototype. 2025-05-13 01:27:41 +09:00
Hozach (Audio)
887cdf76e4 Merge branch 'main' into Chaz 2025-05-12 11:23:46 -04:00
7heIVIaze
2bf5e5bbcc merge 2025-05-13 00:22:54 +09:00
Ji Yoon Rhee
f85001ea9c idk why it keeps reseting MY CHANGES HELLO????????????????? 2025-05-13 00:21:47 +09:00
Hozach (Audio)
839743c3b7 Bunny Squeaks! Into UE! 2025-05-12 11:15:35 -04:00
Hozach (Audio)
0bfa54fdea Build Banks (forgot to do that last commit) 2025-05-12 10:54:24 -04:00
Hozach (Audio)
0066cdad61 Added Cooking SFX and Soul Collect to FMOD as Events
Did a little organization to the actual assets within FMOD (put them in folders)
2025-05-12 10:53:24 -04:00
7heIVIaze
aaf966fbc6 Make tutorial widget prototype and merge to recorver my project 2025-05-12 23:42:12 +09:00
Ji Yoon Rhee
3aadd3dab6 forgot to change the button text to COOK 2025-05-12 23:35:42 +09:00
Hozach (Audio)
ad3e750d73 Added Bunny as actual FMOD Events, updated changes from Main 2025-05-12 10:32:28 -04:00
Ji Yoon Rhee
779c21601a dialogue translations added 2025-05-12 22:55:38 +09:00
Ji Yoon Rhee
d2080e63c7 large gonggi stone fall down SFX integrated 2025-05-12 22:55:23 +09:00
Ji Yoon Rhee
1bd75f8186 bunny dialogue debug temp push 2025-05-12 22:54:53 +09:00
Ji Yoon Rhee
4c9d3cdc7c merging from sfx branch for rock fall 2025-05-12 22:53:21 +09:00
Ji Yoon Rhee
6883e2cbba changed the dialogue struct for temporary SFX implementation 2025-05-12 22:52:46 +09:00
Ji Yoon Rhee
a5abbd2d7b merge from reaven's UI edits 2025-05-12 22:52:07 +09:00
Ji Yoon Rhee
19c97af410 dokkaebi static mesh, needs to work on rig anims 2025-05-12 22:42:58 +09:00
7heIVIaze
d0c5eca6fc Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-12 17:25:27 +09:00
7heIVIaze
d8e4eec553 Fit UMG to aspect ratio, and bug fix
wrap all umg with scale box and size box to fit aspect ratio. and Fix haesol's ult bug
2025-05-12 17:25:12 +09:00
benroshio
4f87f954b9 bunny puzzle music fmod logic 2025-05-12 04:07:27 -04:00
benroshio
caf0c47745 Merge remote-tracking branch 'origin/main' 2025-05-11 23:09:24 -04:00
Hozach (Audio)
9329fd919b Merge branch 'main' into Chaz 2025-05-11 13:22:34 -04:00
Hozach (Audio)
7c7ea8a57e Added Tweaked Rockfall SFX to FMOD only 2025-05-11 13:21:25 -04:00
7heIVIaze
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
7heIVIaze
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
Ji Yoon Rhee
447cefeaa2 added VFX to haesol's ultimate AOE 2025-05-11 22:28:07 +09:00
benroshio
59f77cbcc9 Auto stash before merge of "main" and "origin/main" 2025-05-10 23:50:26 -04:00
Ji Yoon Rhee
063fa6146c dialogue localization and added bunny dialogue lines for early puzzle quit 2025-05-11 12:29:03 +09:00
Ji Yoon Rhee
491656378e edited some descriptions for items 2025-05-11 12:28:29 +09:00
Ji Yoon Rhee
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
Ji Yoon Rhee
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
Hozach (Audio)
78c992e071 Added an assortment of rock/stone falling impacts ranging from medium to huge
Hopefully at least one is useful!
2025-05-10 15:18:18 -04:00
Hozach (Audio)
e793cb7deb Added dialogue audio assets to UE and exactly one dialogue sound to voice. 2025-05-10 14:15:34 -04:00
Hozach (Audio)
05e59aaf69 Merge branch 'main' into Chaz 2025-05-10 13:24:35 -04:00
Hozach (Audio)
3dda723d5c Merge branch 'main' into Chaz 2025-05-10 13:21:44 -04:00
Hozach (Audio)
f9035b72e2 Added Dialogue UI sounds to FMOD
Also added CO's spring song to the playlist and adjusted the loop range of the playlist. Noting in case it doesn't work out.
2025-05-10 13:19:04 -04:00
Ji Yoon Rhee
25e07ef7e5 recovering chaz's files for the UI related sounds 2025-05-11 00:07:21 +09:00
7heIVIaze
110d80a2d7 Update Skill Cooldown Timer for UI 2025-05-11 00:06:22 +09:00
Ji Yoon Rhee
70a785d170 extra adjustments on the item slot text font 2025-05-10 22:14:16 +09:00
Ji Yoon Rhee
6cf96ee241 i think i have my stuff back now 2025-05-10 22:11:36 +09:00
Ji Yoon Rhee
e11d9f416b cooking cauldron + cooking HUD + player HUD skill icon update 2025-05-10 22:00:08 +09:00
Ji Yoon Rhee
89edac3770 what even is this 2025-05-10 21:14:19 +09:00
Ji Yoon Rhee
a62a9af2ff DOT tick sfx? 2025-05-10 21:10:19 +09:00
Ji Yoon Rhee
53546f7059 merge chaz's new files? 2025-05-10 21:06:08 +09:00
benroshio
253ba3ab7e bow fixes and music mixing 2025-05-10 00:56:28 -04:00
benroshio
bed2744ac4 Auto stash before merge of "main" and "origin/main" 2025-05-10 00:26:19 -04:00
benroshio
2d0a179637 Merge remote-tracking branch 'origin/main' 2025-05-10 00:25:55 -04:00
7heIVIaze
a3eb9bf34d Try to fix Craft/Cook Widget and merge 2025-05-10 11:09:12 +09:00
Ji Yoon Rhee
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
benroshio
6ad71ab3dc Auto stash before merge of "main" and "origin/main" 2025-05-09 21:42:31 -04:00
Hozach (Audio)
b258f5d4bb Committing Bank and Spring song again 2025-05-09 21:38:02 -04:00
Hozach (Audio)
5705039642 Merge branch 'main' into Chaz 2025-05-09 21:34:57 -04:00
benroshio
ecde0df6ca Dragon audio fix and Menu sounds fix 2025-05-09 19:00:04 -04:00
Hozach (Audio)
2c39533212 segmented chest into fmod and UE 2025-05-09 17:25:07 -04:00
Hozach (Audio)
332ad0ca2f Chest Sound into FMOD 2025-05-09 16:22:10 -04:00
Hozach (Audio)
8dc1d992e2 Merge branch 'main' into Chaz 2025-05-09 11:23:07 -04:00
Ji Yoon Rhee
aa100f64f4 adjusted the nav mesh a bit on sanin's side 2025-05-10 00:02:27 +09:00
Ji Yoon Rhee
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
7heIVIaze
6cc1f0f503 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-09 21:44:39 +09:00
7heIVIaze
5eeacc4eeb merge 2025-05-09 21:44:32 +09:00
Ji Yoon Rhee
73d50b0882 treasure chest (for sound designers) 2025-05-09 21:35:45 +09:00
7heIVIaze
0a2353eb24 merge 2025-05-09 17:00:06 +09:00
7heIVIaze
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00
12b6657adf modeling bridge asset 2025-05-09 14:33:37 +09:00
f632fe17b2 organizing asset folders 2025-05-09 03:01:35 +09:00
7heIVIaze
2a64c6f684 solve merge confliction 2025-05-07 21:16:09 +09:00
7heIVIaze
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
1da96a5dc3 edit level - bunny boss area, gobiln combat area 2025-05-07 15:19:59 +09:00
benroshio
145aa6f0be DRAGON SOUNDS RAAHHHH 2025-05-06 23:10:23 -04:00
7heIVIaze
ecbef9d6ae Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-06 20:37:02 +09:00
7heIVIaze
314e940487 Fix Puzzle area respawn error. 2025-05-06 20:36:55 +09:00
benroshio
8fa0c08c0f Auto stash before merge of "main" and "origin/main" 2025-05-05 19:09:35 -04:00
670df2f1c3 edit level, add item box 2025-05-05 23:57:39 +09:00
Ji Yoon Rhee
ff3e39ab4d deleted the unnecessary puzzle field AOE blueprint from the sprink_test map 2025-05-05 20:30:18 +09:00
Ji Yoon Rhee
635c4bfb04 improved dialogue system for puzzle NPC 2025-05-05 20:29:29 +09:00
Ji Yoon Rhee
56630f16bf treasure chest BP 2025-05-05 20:29:00 +09:00
b7a4095ee3 Resolve conflict: use remote version of dragon_ult_uncut.uasset 2025-05-05 20:23:35 +09:00
172659a9c7 merge and edit level 2025-05-05 20:21:27 +09:00
7heIVIaze
c1b2d91c28 Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
7heIVIaze
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
7heIVIaze
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
Ji Yoon Rhee
0fa45e41c5 i added the bunny NPC and stuff, please use my version of the map file 2025-05-04 00:21:47 +09:00
Ji Yoon Rhee
4a9bd8766d added some more dialogues and useful assets like tree ribbons(?) and treasure chest 2025-05-04 00:21:05 +09:00
Ji Yoon Rhee
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
Hozach (Audio)
ebc53ac266 Merge branch 'main' into Chaz 2025-05-03 10:31:15 -04:00
ba805ee70b add treeribbon asset 2025-05-03 13:06:26 +09:00
Hozach (Audio)
5d9b550d18 Commit merge main into my branch! 2025-05-02 20:19:01 -04:00
Hozach (Audio)
eecffe8dca Merge branch 'main' into Chaz 2025-05-02 20:18:32 -04:00
Ji Yoon Rhee
d0980840ad complete merge 2025-05-03 08:52:55 +09:00
Hozach (Audio)
113523b8a6 Committing Added Assets (bunny and fem vox and spring song)
Also recommitting changes to uproject (animations don't save without added metadate I think)

Also omitting this from commit (changes are trying to delete this file):
F:\SAM SSD (iMac SSD2)\Git\Illusion-UE5\hwanyoung2\Content\Illusions\.unsaved\dragon ult uncut.ogg

Seems important?
2025-05-02 16:08:55 -04:00
Hozach (Audio)
b0a7367b7a Committing animation SFX FMOD asset and implementation into Sanin animation 2025-05-02 14:59:27 -04:00
benroshio
f2f8d3ec42 Update from main merge 2025-05-02 14:03:51 -04:00
benroshio
3ce7aa9c2c Merge branch 'main' into Shiori 2025-05-02 14:03:05 -04:00
benroshio
1d0927426c dragon sounds added in fmod also water footsteps no collisions yet 2025-05-02 14:02:37 -04:00
7heIVIaze
d23ae431f6 merge 2025-05-02 23:59:49 +09:00
7heIVIaze
981d34b6e1 Improve dialogue system and mana
Made Dialogue Button to skip and go next line, and add mana use function to have boolean value return
2025-05-02 23:57:48 +09:00
acbe5e2541 edit level - new combat area, waterbottle item arrangement 2025-05-02 19:19:09 +09:00
ac80d9cc3e add HouseofChangwon asset and buliding basecamp 2025-05-02 14:57:09 +09:00
34d500dfb7 merge 2025-05-02 11:11:14 +09:00
Ji Yoon Rhee
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
7heIVIaze
8df0a34483 Improve the dialogue system
Change values in data table, fix the logic when the dialogue widget is valid in dialogue component
2025-05-01 23:15:49 +09:00
7heIVIaze
7f32f2740a Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-01 21:28:19 +09:00
7heIVIaze
850726d685 prepare for pull 2025-05-01 21:27:22 +09:00
Ji Yoon Rhee
4e1bfde84b updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG 2025-05-01 19:09:02 +09:00
Ji Yoon Rhee
d778a0b0e7 fixed some dialogue options and added korean trasnlations 2025-05-01 19:08:20 +09:00
Ji Yoon Rhee
84cfc72ef9 merge for dragon anims 2025-05-01 19:07:30 +09:00
Ji Yoon Rhee
38fe73dee0 i forgot to add this on the first commit 2025-05-01 19:07:07 +09:00
Ji Yoon Rhee
36ba2fc70a minor rig changes, i don't even know what they are so you can probably ignore them 2025-05-01 19:06:45 +09:00
Ji Yoon Rhee
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00
7heIVIaze
f746612cbd Fix Cooldown System & UI Bugs, and solved pull confliction
Fix the cooldown ui bugs by changing some nodes in haesol, and change some variables name in the structure. make a sample reply system for angela
2025-05-01 13:02:35 +09:00
7heIVIaze
75c36782a9 Implemented dialogue system and dialogue UI prototype
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
Ji Yoon Rhee
5e8425c505 added the scripts in the dialogue DT and translated in Korean 2025-05-01 00:03:46 +09:00
7heIVIaze
28b3894640 Bug Fix
Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
Ji Yoon Rhee
b8e2c42e0f fixed some buggies 2025-04-29 22:10:51 +09:00
Ji Yoon Rhee
e8af48a1de please do not add the fmod studio documentations plz 2025-04-29 22:05:24 +09:00
7heIVIaze
ce1636e2d7 Ready to push 2025-04-29 22:03:14 +09:00
7heIVIaze
60f69205a2 ready for pulling 2025-04-29 21:03:02 +09:00
Ji Yoon Rhee
d84d9753b8 added the bunny NPC and interactable bunny to the map for functionality test 2025-04-29 16:40:30 +09:00
Ji Yoon Rhee
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
7heIVIaze
af0ac5c5c2 Try to Implement Dialogue System and Improve the Crafting UI 2025-04-29 16:38:23 +09:00
534fd64c77 merge 2025-04-29 00:00:52 +09:00
Ji Yoon Rhee
5035dcf469 added the interface for dialogue system 2025-04-28 23:12:47 +09:00
Ji Yoon Rhee
1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts 2025-04-27 19:57:04 +09:00
Ji Yoon Rhee
84f07a5c39 i probably cleaned up some code in health bar but no serious edits have been done 2025-04-27 17:14:56 +09:00
Ji Yoon Rhee
3ea9c3ab01 added the bunny NPC and interactable bunny on the map 2025-04-27 17:14:24 +09:00
Ji Yoon Rhee
3b8bc7304b fixed a bug where haesol cant trigger a sound event with buff skill when used without a weapon wielded 2025-04-27 17:14:03 +09:00
Ji Yoon Rhee
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
Ji Yoon Rhee
0bdc6c13dd fixed a weird issue with movement speed enum variable in aggro NPC bp class 2025-04-27 17:12:28 +09:00
Ji Yoon Rhee
bef500e818 applied cel-shader on crafting table 2025-04-26 23:42:12 +09:00
Ji Yoon Rhee
1e50a43086 organized files, added BTTs for the bunny NPC implementation 2025-04-26 23:40:22 +09:00
benroshio
3aac63c997 Footsteps louder 2025-04-25 22:12:41 -04:00
benroshio
9e58fbdc7c Merge branch 'main' into Shiori 2025-04-25 20:50:07 -04:00
benroshio
6dbcab69d2 Arrow Sounds Readded
Re added c sound to bp_haesol
2025-04-25 19:30:09 -04:00
8301e2908e edit level - cave 2025-04-26 02:15:16 +09:00
7heIVIaze
4e963403ad Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-25 21:47:20 +09:00
7heIVIaze
68695fef60 Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
9145d18cdd edit level 2025-04-25 18:50:25 +09:00
2c028658bb edit level 2025-04-25 00:41:42 +09:00
Ji Yoon Rhee
fd777aba62 added the puzzle area for the bunny 2025-04-25 00:05:03 +09:00
7heIVIaze
7ab90f7625 prepare to pull 2025-04-24 22:03:43 +09:00
Ji Yoon Rhee
0a198096e8 the font changes got wiped, re-pushing 2025-04-24 21:54:15 +09:00
Ji Yoon Rhee
82d6e54754 footstep sounds 2025-04-24 21:53:53 +09:00
Ji Yoon Rhee
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00
Ji Yoon Rhee
e31a861a28 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-24 15:22:20 +09:00
Ji Yoon Rhee
dd71ece538 re-adding the stylized foliage assets for wonjun 2025-04-24 15:21:35 +09:00
7f70ce93a9 merge 2025-04-24 15:20:10 +09:00
Ji Yoon Rhee
4bedd6f2f3 fixed the VFX (it was wiped from shiori's merge) 2025-04-24 15:14:49 +09:00
benroshio
f809686a56 I need to go to bed commit 2025-04-24 01:47:19 -04:00
benroshio
d95d5284a6 Merge branch 'Shiori' 2025-04-24 01:16:46 -04:00
benroshio
ce119df186 Revert "stylized grass pack added"
This reverts commit 171251b4e1083568711db0d3ec52bed22c94e006.
2025-04-24 00:49:44 -04:00
Ji Yoon Rhee
171251b4e1 stylized grass pack added 2025-04-23 20:56:08 +09:00
Ji Yoon Rhee
abad527aae new foliage assets 2025-04-23 20:55:38 +09:00
Ji Yoon Rhee
dcf8eef0e6 removed unused foliage 2025-04-23 20:54:43 +09:00
1b00512305 just push 2025-04-23 20:36:44 +09:00
7heIVIaze
5a458545e3 prepare to pull 2025-04-23 17:05:21 +09:00
benroshio
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
benroshio
dafcf19ad4 push before merge 2025-04-22 13:27:33 -04:00
c0aa37c621 Resolved merge conflict using remote version of Sprink_TEST.umap 2025-04-23 00:55:45 +09:00
1bbc60ccf3 merge 2025-04-23 00:46:16 +09:00
Ji Yoon Rhee
8b01d76722 changed the font for inventory item slot UI item 2025-04-23 00:37:48 +09:00
Ji Yoon Rhee
e1403af025 haesol: fixed Q skill issue, added ult point calculation for the rest of haesol's skills 2025-04-23 00:36:25 +09:00
Ji Yoon Rhee
9eb42778b2 forgot to add the changes in the map 2025-04-23 00:33:36 +09:00
Ji Yoon Rhee
ab2db3358f Content/Hwanyoung/Levels/Sprink_TEST.umap 2025-04-23 00:32:27 +09:00
Ji Yoon Rhee
2c94031652 had to delete the Docs folder from the plug-ins folder 2025-04-23 00:31:24 +09:00
Ji Yoon Rhee
d2d9c77fcf when you got out of the field, the HP HUD disappears from the viewport 2025-04-23 00:30:08 +09:00
7heIVIaze
ab50e701b2 Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
2025-04-19 10:56:25 +09:00
benroshio
8a16a189df Footsteps implemented + Menu And Arrow sfx bug fixes 2025-04-18 19:03:20 -04:00
7heIVIaze
0eeeda4657 commit for pulling 2025-04-18 23:19:21 +09:00
Ji Yoon Rhee
cb910372a3 deleted the jump attack from the input context 2025-04-17 22:03:31 +09:00
Ji Yoon Rhee
31f89934a9 haesol's ultimate skills almost finalized + WG_HPbars edit 2025-04-17 22:03:01 +09:00
Ji Yoon Rhee
00e4aac768 modified the HP bar UI logic for aggro NPCs 2025-04-17 22:00:53 +09:00
56e0b28ffd Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-04-17 21:52:27 +09:00
daae4bed24 edit level, make a house asset 2025-04-17 21:46:46 +09:00
7heIVIaze
d7702d8ec0 haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
2025-04-17 20:21:39 +09:00
7heIVIaze
ce0d1b37eb haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
2025-04-17 20:14:34 +09:00
benroshio
684769903a Merge branch 'main' into Shiori 2025-04-16 12:37:20 -04:00
benroshio
cee542b25b Merge remote-tracking branch 'origin/main' 2025-04-16 12:35:46 -04:00
benroshio
e7c2adfd89 Merge branch 'Fmod-Intergration-V2' into Shiori 2025-04-16 12:35:08 -04:00
benroshio
6dfcbdfd48 Missing Sfx Fix 2025-04-16 12:25:39 -04:00
Ji Yoon Rhee
d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin 2025-04-16 23:23:43 +09:00
Ji Yoon Rhee
c9c9fdbf3f changed the font for inventory + interaction WGs 2025-04-16 23:22:33 +09:00
Ji Yoon Rhee
ab63088b25 no critical changes made, pretty much the same 2025-04-16 23:22:06 +09:00
Ji Yoon Rhee
fd2d84f25b changed the collision/overlap settings 2025-04-16 23:21:38 +09:00
Ji Yoon Rhee
d398ed0c5a added/edited VFX for sanin's abilities 2025-04-16 23:21:08 +09:00
Ji Yoon Rhee
d996e45fbe fixed the spawning logic of the large gonggi stones 2025-04-16 23:19:58 +09:00
Ji Yoon Rhee
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player 2025-04-16 00:58:04 +09:00
Ji Yoon Rhee
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST 2025-04-15 00:44:44 +09:00
Ji Yoon Rhee
5ac3ef72ae debugged the runtime error with haesol's storm AOE BP 2025-04-15 00:44:00 +09:00
Ji Yoon Rhee
e55fe7a0c4 the 1st dirt trail rotates towards the player's location 2025-04-15 00:43:35 +09:00
Ji Yoon Rhee
d299f3738e haesol can rotate itself while activating skill 1 2025-04-15 00:42:37 +09:00
benroshio
c2c29e303f Merge branch 'fmod-co' into Fmod-Intergration-V2 2025-04-12 14:05:17 -04:00
benroshio
feb0fee599 merge 2025-04-12 14:02:21 -04:00
benroshio
701d9bcb05 Merge branch 'fmod-co' into Shiori 2025-04-12 13:52:49 -04:00
benroshio
e25825931c Sanin timing fix 2025-04-12 13:47:37 -04:00
benroshio
6d57eb432d Fmod bank refresh 2025-04-11 11:35:03 -04:00
benroshio
552b32ed56 Merge branch 'Shiori' into Fmod-Intergration-V2 2025-04-11 11:31:27 -04:00
benroshio
640f6b5db5 Merge remote-tracking branch 'origin/main' 2025-04-11 11:28:43 -04:00
a6692ae98a edit level : tiger village town 2025-04-11 02:45:41 +09:00
7heIVIaze
668dc10200 pulling 2025-04-10 21:41:58 +09:00
Ji Yoon Rhee
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
Ji Yoon Rhee
0ed1836a32 added the new dragon model 2025-04-10 21:36:24 +09:00
7heIVIaze
261dcd4617 Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
7heIVIaze
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
7heIVIaze
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
Ji Yoon Rhee
e8d52017be changed the player movement speed to be in accordance with the size of the new level 2025-04-09 11:44:16 +09:00
072b4bd146 edit level 2025-04-09 02:35:22 +09:00
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
benroshio
20f6849d90 Merge remote-tracking branch 'origin/main' 2025-04-07 23:19:03 -04:00
2aae5b391a edit level 2025-04-08 12:15:24 +09:00
benroshio
5987dbc276 Merge branch 'main' into Shiori 2025-04-07 23:04:35 -04:00
benroshio
28dcf82cca Auto stash before merge of "Shiori" and "main" 2025-04-07 23:04:18 -04:00
benroshio
08606779a8 Merge remote-tracking branch 'origin/main' 2025-04-07 20:18:46 -04:00
34ddeeea05 edit level, add campfire asset, plants asset 2025-04-08 04:31:42 +09:00
Ji Yoon Rhee
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
45a8be233a Resolve conflict: Sharon=theirs, TEST=ours 2025-04-06 21:19:23 +09:00
1a8f87f2ec edit landscape 2025-04-06 21:02:44 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
499fc3ae18 Footsteps - Grass - Boots 2025-04-04 18:35:16 -04:00
74e1948c35 Rock Teleport for Sanin 2025-04-04 18:28:24 -04:00
545e81dcdc edit level 2025-04-05 02:00:16 +09:00
e150ec9cba edit level 2025-04-04 15:25:42 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
1722586de6 plug-in settings modified, download free body snapper plugin 2025-04-01 23:05:06 +09:00
Ji Yoon Rhee
c3962e90ec added the cel-shader to the level blueprint 2025-04-01 23:04:22 +09:00
Ji Yoon Rhee
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat 2025-04-01 23:03:23 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
7f32a3b61f edit level 2025-04-01 01:42:55 +09:00
Ji Yoon Rhee
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care 2025-03-28 22:30:17 +09:00
f385e0049b edit level 2025-03-28 02:50:10 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
benroshio
5c975ddaa9 Arrow ult sound fix
added to bp_haesol
2025-03-26 23:23:02 -04:00
benroshio
c2d22e51bd Fmod Events added for take damge bp 2025-03-26 22:13:29 -04:00
851b20c1c3 edit level 2025-03-25 19:43:09 +09:00
8f900dcb23 Resolved merge conflict in Sprink_TEST.umap 2025-03-25 19:33:06 +09:00
Ji Yoon Rhee
064b2f94ba added the cel-shader post processing onto the level 2025-03-25 19:08:15 +09:00
Ji Yoon Rhee
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
4e1bfa8a37 edit new level and Rock assets 2025-03-25 00:15:07 +09:00
9c16d978ff edit new level and additional environment assets 2025-03-24 13:04:55 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
Ji Yoon Rhee
8d524dbdc4 fmod private integration data bank lookup edits, not sure what this does 2025-03-22 21:58:49 +09:00
Ji Yoon Rhee
6675002723 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-22 21:28:17 +09:00
Ji Yoon Rhee
40ee5a6f31 new gonggi stone asset for sanin 2025-03-22 21:26:46 +09:00
7heIVIaze
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
df4c6c1cb7 New level map 2025-03-22 00:30:53 +09:00
e4427e3766 make a new level 2025-03-21 17:36:05 +09:00
0ec37c8330 delete 2025-03-21 13:32:22 +09:00
benroshio
44c26b224c Merge remote-tracking branch 'origin/Fmod-Intergration-V2' 2025-03-19 14:00:45 -04:00
benroshio
25e40d5316 Merge remote-tracking branch 'origin/Shiori' into Fmod-Intergration-V2 2025-03-19 14:00:09 -04:00
benroshio
f3b7524759 shop and arrow array sfx 2025-03-19 13:34:42 -04:00
benroshio
a245a4dae9 Update test 2025-03-17 12:28:37 -04:00
benroshio
132903cbb7 Merge remote-tracking branch 'origin/main' into Shiori 2025-03-17 12:27:54 -04:00
Ji Yoon Rhee
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
Ji Yoon Rhee
ad6fb1ba83 fixing the conflict 2025-03-17 23:10:08 +09:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
bd7ade3fc1 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-17 22:52:27 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
Ji Yoon Rhee
45dc63bf4a example commit: added sanin ultimate related data structure 2025-03-16 20:21:16 +09:00
7heIVIaze
0c9635888b conflict 2025-03-11 12:33:05 +09:00
7heIVIaze
b62ed9bfdb implement goblin's damage to player 2025-03-11 12:24:54 +09:00
7heIVIaze
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
Ji Yoon Rhee
04d450983e ik rigs and the retargeter changes while working with the new skeletal mesh integration 2025-03-09 23:46:33 +09:00
Ji Yoon Rhee
74d2963555 i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes 2025-03-09 23:38:44 +09:00
Ji Yoon Rhee
a9519afac4 aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model 2025-03-09 23:32:28 +09:00
7heIVIaze
f267b0ecdf Haesol's Bow Animation Montage and Ult Skill Base 2025-03-06 23:31:15 +09:00
Ji Yoon Rhee
8f23fc4e2d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-06 20:37:51 +09:00
Ji Yoon Rhee
52d82da085 please work 2025-03-06 20:27:29 +09:00
Ji Yoon Rhee
8ee9e62e54 merging...? 2025-03-06 20:27:14 +09:00
Ji Yoon Rhee
c083287628 merging changes on my side pt 1 2025-03-06 20:26:27 +09:00
Ji Yoon Rhee
92ed906280 bow related animations for new haesol model 2025-03-06 20:21:01 +09:00
7heIVIaze
408fc32428 Goblin Group Battle and pull from main 2025-03-06 18:37:17 +09:00
7heIVIaze
9740034248 Goblin Group Battle 2025-03-06 15:20:02 +09:00
Ji Yoon Rhee
4fc9e27698 re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig 2025-03-05 23:19:00 +09:00
Ji Yoon Rhee
ac984d5157 removed faulty retargeters 2025-03-05 23:18:01 +09:00
Ji Yoon Rhee
1421dd6ae6 test commit 2025-03-05 23:17:19 +09:00
Ji Yoon Rhee
737bc62fe5 some miscellaneous edits for the ik rigs + ik retargeter 2025-03-05 21:10:39 +09:00
Ji Yoon Rhee
28332dbe0e removed all the necessary files from the project 2025-03-05 21:09:10 +09:00
Ji Yoon Rhee
dea770ee9f wait nvm this is the new copy of haesol 2025-03-05 21:01:27 +09:00
Ji Yoon Rhee
7c4bb831bf new copy of haesol with the new model 2025-03-05 21:00:39 +09:00
Ji Yoon Rhee
ec6b803adb animations and particles demo from haesol new model asset pack 2025-03-05 20:58:24 +09:00
Ji Yoon Rhee
a5d5a9fd3e blueprints for haesol new model 2025-03-05 20:56:16 +09:00
Ji Yoon Rhee
0c3cd7ab3a meshes for the girl model 2025-03-05 20:40:44 +09:00
7heIVIaze
3d2f3e88c6 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-05 20:28:23 +09:00
Ji Yoon Rhee
4f79e5a8d4 meshes for haesol 2025-03-05 20:13:40 +09:00
Ji Yoon Rhee
6c49be6280 materials for haesol model 2025-03-05 20:05:23 +09:00
7heIVIaze
3f6b68725d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-05 20:02:00 +09:00
Ji Yoon Rhee
0c8829323c material functions and instances for haesol new model 2025-03-05 19:54:11 +09:00
Ji Yoon Rhee
e9a7f1bc2c more clothes related mask textures for haesol new model 2025-03-05 19:06:16 +09:00
Ji Yoon Rhee
0a17fb80f6 more textures for haesol new model 2025-03-05 19:05:45 +09:00
7heIVIaze
0e512b445a Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-05 15:32:25 +09:00
7heIVIaze
f96ea537fa Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-03-04 23:28:25 +09:00
Ji Yoon Rhee
b4f71c27b8 base textures for haesol new model 2025-03-04 23:20:52 +09:00
Ji Yoon Rhee
497f3f31a4 haesol new model wavy hair texture 2025-03-04 23:06:12 +09:00
Ji Yoon Rhee
54f7aff2d0 haesol new model straight hair texture 2025-03-04 23:05:37 +09:00
7heIVIaze
3264430bb2 Goblin Group Battle 2025-03-04 16:47:34 +09:00
7heIVIaze
baf7392373 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-28 21:13:12 +09:00
7heIVIaze
c4e2bb9ab6 bug fix 2025-02-28 21:13:05 +09:00
Ji Yoon Rhee
b9c1b7269b changed the timings of combos on the anim montages 2025-02-28 21:10:15 +09:00
Ji Yoon Rhee
6503a15916 nerfed sanin's projectil damage, buffed sanin's stack logic 2025-02-28 21:09:40 +09:00
7heIVIaze
5bf8426d88 gonginori 2025-02-28 12:50:03 +09:00
Ji Yoon Rhee
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
Ji Yoon Rhee
5b3e5c3674 added the gonggi nori implementation to the original san-in blueprint 2025-02-28 00:00:31 +09:00
7heIVIaze
8461968ab4 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-27 21:36:53 +09:00
7heIVIaze
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
Ji Yoon Rhee
276e16590e added logic for taking care of cancelling combo 2025-02-27 18:18:30 +09:00
Ji Yoon Rhee
9d6106ab4c adding the part that checks if the NPC is dead before setting the character combative 2025-02-27 17:47:46 +09:00
7heIVIaze
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
e57fd047db some very minor changes for the two maps while testing the VFXs 2025-02-26 22:51:07 +09:00
Ji Yoon Rhee
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
Ji Yoon Rhee
08d0b66a75 debugging animation blueprints for goblin and sanin 2025-02-26 22:49:00 +09:00
Ji Yoon Rhee
df1e820ba5 niagara effects 2025-02-26 22:43:20 +09:00
Ji Yoon Rhee
34c344ffad assets for rock, stone vfx 2025-02-26 22:42:10 +09:00
Ji Yoon Rhee
b178e55e79 deleted the assets that are not used at all 2025-02-26 22:38:47 +09:00
Ji Yoon Rhee
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
benroshio
e7ae8a7f0e Fmod Assets Re-Added 2025-02-21 23:35:07 -05:00
7heIVIaze
f9a0194149 conflict fixed 2025-02-22 12:10:06 +09:00
7heIVIaze
231bc1b8f5 conflict fixed 2025-02-22 12:05:25 +09:00
7heIVIaze
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
7heIVIaze
a6ea626c68 conflict fixed 2025-02-22 11:38:34 +09:00
7heIVIaze
46bb5b40d7 merge and conflict fix 2025-02-22 11:35:20 +09:00
Ji Yoon Rhee
ee99037e92 fixed the implementation after buggy merge for haesol passives and C skills 2025-02-22 11:33:19 +09:00
Ji Yoon Rhee
eb937fb3ad deleted the duplicate blueprint files for weapon mechanism and haesol 2025-02-22 10:02:18 +09:00
7heIVIaze
05e8cbd1e3 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-21 22:35:38 +09:00
Ji Yoon Rhee
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
7heIVIaze
0195b2059d pull and parry implementation 2025-02-21 10:15:31 +09:00
7heIVIaze
2b96c6c864 Parry Implementation 2025-02-21 10:12:22 +09:00
7heIVIaze
67ddcc4249 Parry Implementation 2025-02-21 09:54:32 +09:00
Ji Yoon Rhee
1764c961eb some clean up of the code, but no changes in the implementation itself 2025-02-18 22:04:26 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
7heIVIaze
23368c06d3 Resolve conflict, try to recover passive 2025-02-18 18:33:01 +09:00
7heIVIaze
9edfcae6ac Implement Haesol's Passive Skill 2025-02-18 18:01:45 +09:00
7heIVIaze
627dd7e0b4 implement haesol's passive 2025-02-17 17:16:49 +09:00
7heIVIaze
44533639cb Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-02-17 16:07:09 +09:00
7heIVIaze
a1577404f7 Implement Haesol's Passive Skill 2025-02-17 16:06:53 +09:00
96af122aae Update README.md 2025-02-13 15:27:35 +01:00
6479 changed files with 40289 additions and 484804 deletions

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.DS_Store vendored

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.gitattributes vendored
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@ -1,13 +0,0 @@
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text binary
*.umap filter=lfs diff=lfs merge=lfs -text binary
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

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.gitignore vendored
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@ -1,94 +1,2 @@
# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-34EEC289FE4D9617CF67F4B263CA0A34/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-3FEFDE13C040C6AB015942BCAAA94AC5/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8229A4D1044074E7E57688B9C8584F35/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Mac-8FF2349872403D15924AA7A9DDD88FA9/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-1CB0ECA540B203164FBC5CB7E3D18513/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-3CBF4142422E61BB391467A4D90E8A0A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-9E1B6C68493CF0477FFBEFB39A92819A/CrashReportClient.ini
hwanyoung2/Saved/Config/CrashReportClient/UECC-Windows-D69725EC4A973970CFFC03B9FDD5D423/CrashReportClient.ini
hwanyoung2/Intermediate/ReimportCache/3688439234.bin
hwanyoung2/Content/Illusions/.cache/\{d547300b-f688-4816-b2a8-0edd5f5e77a1\}.pdc

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@ -1,2 +0,0 @@
# Illusion: Legends of Lost Souls (UE5.1)

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@ -1,17 +1,13 @@
{
{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK",
"Microsoft.VisualStudio.Component.Windows10SDK.22000",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame",
"Microsoft.VisualStudio.Workload.Universal"
"Microsoft.VisualStudio.Workload.NativeGame"
]
}

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@ -1,7 +0,0 @@
{
"BuildId": "27405482",
"Modules":
{
"hwanyoung2": "UnrealEditor-hwanyoung2.dll"
}
}

File diff suppressed because it is too large Load Diff

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@ -9,3 +9,23 @@ bBlueprintIsNotBlueprintType= true
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+EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="Editor",Guid=AC8BFD2A41A2FB2893BB8EA0AF903E6D,TargetDependencies=(33482D004789784C9DA695A682ACCA1B),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Editor/")),ExcludePathWildcards=,FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Editor*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="EditorTutorials",Guid=00F8E3AD47F0A73D50D46881C14DF28F,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=("IntroTutorials"),GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Tutorial/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="PropertyNames",Guid=E391A8B149980E8154E056AF2DA49479,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="DisplayName"),TextNamespace="UObjectDisplayNames",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="ToolTips",Guid=0F116534468918AEA432DD8C77703BA8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="ToolTip"),TextNamespace="UObjectToolTips",TextKeyPattern=(Pattern="{FieldPath}")),(MetaDataKey=(Name="ShortToolTip"),TextNamespace="UObjectShortToolTips",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="Keywords",Guid=AE89AECB47475F420D0D69A5547515DC,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Keywords"),TextNamespace="UObjectKeywords",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
-GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en")))
+GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko")))
+GameTargetsSettings=(Name="Dialogue",Guid=C97D68154CC5837251B3D688D461DCB4,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Hwanyoung/*")),ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko-KR")))
+GameTargetsSettings=(Name="SourceCode",Guid=1EF798AD49AD3030FC74E1A290909F32,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source")),ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ko-KR")))

View File

@ -1,7 +1,8 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/Hwanyoung/Levels/Spring-Sharon.Spring-Sharon
GlobalDefaultGameMode="/Script/hwanyoung2.hwanyoung2GameMode"
GameDefaultMap=/Game/Hwanyoung/Levels/Sprink_TEST.Sprink_TEST
EditorStartupMap=/Game/Hwanyoung/Levels/Sprink_TEST.Sprink_TEST
GlobalDefaultGameMode=/Script/hwanyoung2.hwanyoung2GameMode
GameInstanceClass=/Game/Hwanyoung/Interactables/BP_GameInstance.BP_GameInstance_C
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
@ -185,7 +186,6 @@ AppliedDefaultGraphicsPerformance=Scalable
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="hwanyoung2GameMode")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="hwanyoung2Character")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
@ -238,6 +238,7 @@ ManualIPAddress=
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="GroundOnly")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@ -257,3 +258,14 @@ ManualIPAddress=
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Text
+LocalizationPaths=%GAMEDIR%Content/Localization/UI
+LocalizationPaths=%GAMEDIR%Content/Localization/SourceCode
+LocalizationPaths=%GAMEDIR%Content/Localization/System
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
+LocalizationPaths=%GAMEDIR%Content/Localization/Dialogue
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ScaleToFit

View File

@ -6,8 +6,6 @@ ProjectName=Third Person Game Template
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
@ -46,9 +44,17 @@ bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
InternationalizationPreset=EFIGSCJK
-CulturesToStage=en
+CulturesToStage=en
+CulturesToStage=ja
+CulturesToStage=ko
+CulturesToStage=zh
+CulturesToStage=en-001
+CulturesToStage=en-001
+CulturesToStage=ja-JP
+CulturesToStage=ja-JP
+CulturesToStage=ko-KR
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
@ -104,7 +110,8 @@ bSkipMovies=False
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/Snapshots")
+DirectoriesToAlwaysCook=(Path="/Game/FMOD/VCAs")
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=()
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Local
-LocalizationPaths=%GAMEDIR%Content/Localization/Game

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
ResourceName=Dialogue.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

View File

@ -0,0 +1,20 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
PortableObjectName=Dialogue.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
DialogueScriptName=DialogueDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

View File

@ -0,0 +1,35 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/Hwanyoung/*
ExcludePathFilters=Content/Localization/*
ExcludePathFilters=Content/L10N/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
ShouldExcludeDerivedClasses=false
ShouldGatherFromEditorOnlyData=false
SkipGatherCache=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Dialogue.csv
bConflictReport=true
ConflictReportName=Dialogue_Conflicts.txt

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Dialogue.csv

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
PortableObjectName=Dialogue.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@ -0,0 +1,16 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
DialogueScriptName=DialogueDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
ResourceName=Game.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

View File

@ -0,0 +1,20 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
DialogueScriptName=GameDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

View File

@ -0,0 +1,24 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=GenerateGatherManifest
[GatherTextStep1]
CommandletClass=GenerateGatherArchive
[GatherTextStep2]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv
bConflictReport=true
ConflictReportName=Game_Conflicts.txt

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@ -0,0 +1,16 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko
ManifestName=Game.manifest
ArchiveName=Game.archive
DialogueScriptName=GameDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

View File

@ -0,0 +1,8 @@
[RegenerateResources]
NativeCulture=en
SourcePath=Content/Localization/Dialogue
DestinationPath=Content/Localization/Dialogue
ManifestName=Dialogue.manifest
ArchiveName=Dialogue.archive
ResourceName=Dialogue.locres

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
ResourceName=SourceCode.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

View File

@ -0,0 +1,20 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
PortableObjectName=SourceCode.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
DialogueScriptName=SourceCodeDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

View File

@ -0,0 +1,33 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source
ExcludePathFilters=Config/Localization/*
FileNameFilters=*.h
FileNameFilters=*.cpp
FileNameFilters=*.ini
ShouldGatherFromEditorOnlyData=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=SourceCode.csv
bConflictReport=true
ConflictReportName=SourceCode_Conflicts.txt

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=SourceCode.csv

View File

@ -0,0 +1,18 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
PortableObjectName=SourceCode.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@ -0,0 +1,16 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

View File

@ -0,0 +1,15 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/SourceCode
DestinationPath=Content/Localization/SourceCode
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ko-KR
ManifestName=SourceCode.manifest
ArchiveName=SourceCode.archive
DialogueScriptName=SourceCodeDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

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