364 Commits

Author SHA1 Message Date
917a1bb668 can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack 2024-06-11 21:52:34 +09:00
68d9fafdf6 added input action reference for walking, binded IA_Walk to Move() function 2024-06-10 18:41:00 +09:00
06bb51a198 binded input actions for walking and jogging for haesol 2024-06-10 18:40:12 +09:00
d4fbc87b5a Merge remote-tracking branch 'origin/main' into fmod-integration 2024-06-09 16:20:22 -04:00
264db39cc1 included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character 2024-06-09 22:25:09 +09:00
c956bf2978 added death event, stance variable to character blueprint 2024-06-09 22:23:51 +09:00
1b515981f5 created input mapping context for projectile attacks and UI toggling 2024-06-08 23:27:33 +09:00
d51ec24938 set up input mapping in hwanyoung2 character 2024-06-08 23:26:38 +09:00
cf35258254 added anim bp and base character bp 2024-06-08 08:25:27 +09:00
5249fa75b6 Merge remote-tracking branch 'origin/main' into fmod-integration 2024-06-05 11:58:43 -04:00
d69e46553f visual effect assets 2024-06-01 12:49:36 +09:00
4e5f371b49 add blueprints for HP system, assets, and MP system 2024-06-01 09:30:13 +09:00
c03b8968e1 deleted off unnecessary, conflicting files in our solution file 2024-06-01 09:29:00 +09:00
87c47a72e3 commit 2024-05-25 08:07:59 +09:00
2d873057cf New Combat assets and menu 2024-05-24 18:52:22 -04:00
2c35bd3e1a Music yo
More Fmod setup abient tracks added
2024-04-12 17:07:31 -04:00
664e26d786 UI Setup 2024-04-08 23:37:15 -04:00
eda6879933 Main Merge 2024-04-08 21:26:44 -04:00
c5f825f16d committing for now 2024-03-29 19:50:16 -04:00
2408ece0ad hi 2024-03-22 19:33:09 -04:00
074d3100b9 lmao 2024-03-22 19:28:21 -04:00
1b20057b1e bruh moment 2024-03-22 19:27:32 -04:00
adc0ca2f3f ??? 2024-03-22 19:26:06 -04:00
be35a3e235 idk2 2024-03-22 19:20:36 -04:00
1315c911a1 idk 2024-03-22 19:20:09 -04:00
91b3c4c013 bruh moment 84 2024-03-22 19:19:23 -04:00
6c5b66537c Fix Fmod Maybe??? 2024-03-22 19:17:26 -04:00
c6e0e40fc6 uh 2024-03-22 19:04:53 -04:00
b35977e4cc bruh moment pt.3 2024-03-22 18:35:08 -04:00
5bb52e3748 getting rid of .dll 2024-03-22 18:20:41 -04:00
3cca1ed901 committing before fixing branch issue 2024-03-22 18:05:03 -04:00
9096ce0d50 FMOD integration completed 2024-02-25 19:30:18 -05:00
0e4fd6a175 bruh moment? 2024-02-25 17:46:42 -05:00
34eac95019 Merge branch 'Fmod-2' into fmod-integration 2024-02-11 15:44:52 -05:00
3af569d9b9 set up pt 1 2024-02-11 15:37:54 -05:00
2c8481bd61 fixed issue 2024-02-10 17:06:19 -05:00
b045551102 Revert "let's try this"
This reverts commit 40f878afd6.
2024-02-09 21:22:08 -05:00
40f878afd6 let's try this 2024-02-09 21:18:49 -05:00
0e42abd151 Revert "mmm"
This reverts commit c07d621e9b.
2024-02-09 21:17:46 -05:00
e4cac75ecf init commit 2024-02-09 18:48:56 -05:00
c07d621e9b mmm 2024-02-09 18:46:44 -05:00
368bbfd2a8 abstract weapon class 2024-02-02 19:55:36 -05:00
76cd581ed0 Merge branch 'angela-inventory' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 into angela-inventory 2024-01-04 23:04:20 +09:00
191cd0dbdd accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next 2024-01-04 23:03:39 +09:00
f5334fe65a Merge branch 'main' into angela-inventory 2024-01-02 09:39:23 +01:00
586a7cf134 attempted to do comment documentations, got distracted, will do this later 2024-01-01 23:39:18 +09:00
b9c0b0f94b data table added for future use of inventory 2024-01-01 23:04:54 +09:00
76d375aae5 major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI 2024-01-01 21:54:48 +09:00
b7a583ab27 some more progress to inventory system 2023-12-27 20:29:00 +09:00
90d6e5af17 did some work on the inventory item 2023-12-26 23:49:01 +09:00