37 Commits

Author SHA1 Message Date
7heIVIaze
75c36782a9 Implemented dialogue system and dialogue UI prototype
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
7heIVIaze
60f69205a2 ready for pulling 2025-04-29 21:03:02 +09:00
072b4bd146 edit level 2025-04-09 02:35:22 +09:00
7heIVIaze
627dd7e0b4 implement haesol's passive 2025-02-17 17:16:49 +09:00
7heIVIaze
a1577404f7 Implement Haesol's Passive Skill 2025-02-17 16:06:53 +09:00
Ji Yoon Rhee
cdd5f7f67a debugging for inventory system 2025-02-03 23:12:46 +09:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
ba74f12c4f created new NPC c++ class 2024-10-03 22:55:43 +09:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
Ji Yoon Rhee
564f2a80cd crafting system is fully functional 2024-09-17 00:05:53 +09:00
Ji Yoon Rhee
cf526110b3 lmfao 2024-09-10 10:46:13 +09:00
Ji Yoon Rhee
eeaf691a1a saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
Ji Yoon Rhee
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
e8cacbe1c7 the player character can automatically pick up souls 2024-08-22 23:24:14 +09:00
Ji Yoon Rhee
6846c027f1 ^ 2024-06-22 09:55:52 +09:00
Ji Yoon Rhee
7c5833f033 implemented pick up item 2024-06-17 23:38:43 +09:00
Ji Yoon Rhee
8b5c9a1f4b still working on implementing the CheckForIntertactable(). the ui is buggy 2024-06-12 22:48:50 +09:00
Ji Yoon Rhee
18abbad56d changed some input-related code in player charac controller 2024-06-11 21:53:04 +09:00
Ji Yoon Rhee
68d9fafdf6 added input action reference for walking, binded IA_Walk to Move() function 2024-06-10 18:41:00 +09:00
Ji Yoon Rhee
264db39cc1 included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character 2024-06-09 22:25:09 +09:00
Ji Yoon Rhee
d51ec24938 set up input mapping in hwanyoung2 character 2024-06-08 23:26:38 +09:00
Ji Yoon Rhee
c03b8968e1 deleted off unnecessary, conflicting files in our solution file 2024-06-01 09:29:00 +09:00
Ji Yoon Rhee
0e4fd6a175 bruh moment? 2024-02-25 17:46:42 -05:00
Ji Yoon Rhee
0e42abd151 Revert "mmm"
This reverts commit c07d621e9b251458f25e98a016038b83d7966572.
2024-02-09 21:17:46 -05:00
Ji Yoon Rhee
c07d621e9b mmm 2024-02-09 18:46:44 -05:00
Ji Yoon Rhee
368bbfd2a8 abstract weapon class 2024-02-02 19:55:36 -05:00
Ji Yoon Rhee
191cd0dbdd accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next 2024-01-04 23:03:39 +09:00
Ji Yoon Rhee
76d375aae5 major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI 2024-01-01 21:54:48 +09:00
Ji Yoon Rhee
b7a583ab27 some more progress to inventory system 2023-12-27 20:29:00 +09:00
Ji Yoon Rhee
90d6e5af17 did some work on the inventory item 2023-12-26 23:49:01 +09:00
Ji Yoon Rhee
ce5240bfd9 i'm losing my mind wtf is this 2023-12-26 23:33:12 +09:00
Ji Yoon Rhee
6235bcb85c idk if i'm doing this correctly bro please help me lord 2023-12-25 16:47:15 +09:00
Ji Yoon Rhee
36bcb08c75 in the middle of implementing the controller 2023-11-27 19:22:22 -05:00
Ji Yoon Rhee
d91c59aa5c halfway worked on Interactables...handing off to Ken 2023-10-16 20:50:21 -04:00
Ji Yoon Rhee
2fb7b538df interactables, game state 2023-10-15 21:18:31 -04:00
Ji Yoon Rhee
0abfca2e0c test commit for branch 2023-10-15 19:38:15 -04:00
Ji Yoon Rhee
01555c3ccf initial stuff hopefully this works 2023-10-09 19:37:22 -04:00