75c36782a9
Implemented dialogue system and dialogue UI prototype
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Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
60f69205a2
ready for pulling
2025-04-29 21:03:02 +09:00
072b4bd146
edit level
2025-04-09 02:35:22 +09:00
627dd7e0b4
implement haesol's passive
2025-02-17 17:16:49 +09:00
a1577404f7
Implement Haesol's Passive Skill
2025-02-17 16:06:53 +09:00
cdd5f7f67a
debugging for inventory system
2025-02-03 23:12:46 +09:00
6ff8cec02b
updated AI controllers to have a new base AI controller
2024-11-19 00:06:48 +09:00
ba74f12c4f
created new NPC c++ class
2024-10-03 22:55:43 +09:00
c4e4d22c82
major change in the spring level texturing, some more assets
2024-09-27 21:29:58 +09:00
564f2a80cd
crafting system is fully functional
2024-09-17 00:05:53 +09:00
cf526110b3
lmfao
2024-09-10 10:46:13 +09:00
eeaf691a1a
saving/loading systems successfully migrated to player controller
2024-09-05 11:43:15 +09:00
682231dd0f
the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
2024-08-27 14:29:55 +09:00
e8cacbe1c7
the player character can automatically pick up souls
2024-08-22 23:24:14 +09:00
6846c027f1
^
2024-06-22 09:55:52 +09:00
7c5833f033
implemented pick up item
2024-06-17 23:38:43 +09:00
8b5c9a1f4b
still working on implementing the CheckForIntertactable(). the ui is buggy
2024-06-12 22:48:50 +09:00
18abbad56d
changed some input-related code in player charac controller
2024-06-11 21:53:04 +09:00
68d9fafdf6
added input action reference for walking, binded IA_Walk to Move() function
2024-06-10 18:41:00 +09:00
264db39cc1
included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character
2024-06-09 22:25:09 +09:00
d51ec24938
set up input mapping in hwanyoung2 character
2024-06-08 23:26:38 +09:00
c03b8968e1
deleted off unnecessary, conflicting files in our solution file
2024-06-01 09:29:00 +09:00
0e4fd6a175
bruh moment?
2024-02-25 17:46:42 -05:00
0e42abd151
Revert "mmm"
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This reverts commit c07d621e9b
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2024-02-09 21:17:46 -05:00
c07d621e9b
mmm
2024-02-09 18:46:44 -05:00
368bbfd2a8
abstract weapon class
2024-02-02 19:55:36 -05:00
191cd0dbdd
accidentally fixed the bug for camera component not being properly placed in-game; will need to fine tune the numbers next
2024-01-04 23:03:39 +09:00
76d375aae5
major inventory system scripting job done, now onto creating blueprints, input action, and working on the GUI
2024-01-01 21:54:48 +09:00
b7a583ab27
some more progress to inventory system
2023-12-27 20:29:00 +09:00
90d6e5af17
did some work on the inventory item
2023-12-26 23:49:01 +09:00
ce5240bfd9
i'm losing my mind wtf is this
2023-12-26 23:33:12 +09:00
6235bcb85c
idk if i'm doing this correctly bro please help me lord
2023-12-25 16:47:15 +09:00
36bcb08c75
in the middle of implementing the controller
2023-11-27 19:22:22 -05:00
d91c59aa5c
halfway worked on Interactables...handing off to Ken
2023-10-16 20:50:21 -04:00
2fb7b538df
interactables, game state
2023-10-15 21:18:31 -04:00
0abfca2e0c
test commit for branch
2023-10-15 19:38:15 -04:00
01555c3ccf
initial stuff hopefully this works
2023-10-09 19:37:22 -04:00