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4b3080af85 |
5
.gitignore
vendored
5
.gitignore
vendored
@ -70,3 +70,8 @@ crashlytics-build.properties
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
omnisharp.json
|
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/microsoft.unity.analyzers
|
||||
|
||||
.vscode
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.idea
|
@ -9,7 +9,9 @@
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</component>
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<component name="ChangeListManager">
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/DefaultPrefabObjects.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/DefaultPrefabObjects.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Items/PowerCore.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Items/PowerCore.prefab" afterDir="false" />
|
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Experimentation/MultiplayerScenes/StylizedLobbyScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Experimentation/MultiplayerScenes/StylizedLobbyScene.unity" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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||||
@ -17,10 +19,8 @@
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/FriendObject.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/SteamFriendsManager.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/SteamLobbyWithPlayer.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Steam/SteamManager.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Packages/FishNet/Runtime/Object/EmptyNetworkBehaviour.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.heathen.steamworksfoundation@3fc1f33a48/Runtime/SteamworksBehaviour.cs" root0="SKIP_HIGHLIGHTING" />
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</component>
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<option name="stateVersion" value="1" />
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@ -56,6 +56,14 @@
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}
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}</component>
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<option name="EXE_PATH" value="$PROJECT_DIR$/Build/StationObscurum.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="C:\Users\madha\Documents\station_obscurum_temp\Build" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
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<method v="2" />
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</configuration>
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<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
|
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.18f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-projectPath C:\Users\madha\Documents\station_obscurum_temp -debugCodeOptimization" />
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@ -108,7 +116,9 @@
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<workItem from="1685636572156" duration="4819000" />
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<workItem from="1685617055026" duration="83000" />
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<workItem from="1685617157524" duration="2799000" />
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<workItem from="1685632962650" duration="2245000" />
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<workItem from="1685632962650" duration="5878000" />
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<workItem from="1686678780511" duration="1269000" />
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<workItem from="1686815200830" duration="57000" />
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</task>
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<servers />
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</component>
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72
Assets/Animations/GUI/Filter.controller
Normal file
72
Assets/Animations/GUI/Filter.controller
Normal file
@ -0,0 +1,72 @@
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--- !u!1107 &8616650005341249597
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179
Assets/Animations/GUI/StaticScroll.anim
Normal file
179
Assets/Animations/GUI/StaticScroll.anim
Normal file
@ -0,0 +1,179 @@
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(Stored with Git LFS)
Normal file
BIN
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(Stored with Git LFS)
Normal file
Binary file not shown.
135
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Normal file
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Normal file
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--- !u!1102 &583101868980985703
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Assets/Compiled Shaders/QuickBuild.shadervariants
Normal file
225
Assets/Compiled Shaders/QuickBuild.shadervariants
Normal file
@ -0,0 +1,225 @@
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%YAML 1.1
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_NORMALMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT
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_DOUBLESIDED_ON _NORMALMAP _NORMALMAP_TANGENT_SPACE
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_MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
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_MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP _NORMALMAP_TANGENT_SPACE
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_NORMALMAP _NORMALMAP_TANGENT_SPACE
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_NORMALMAP_TANGENT_SPACE
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_NORMALMAP_TANGENT_SPACE
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passType: 13
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- keywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE
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passType: 13
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8
Assets/Compiled Shaders/QuickBuild.shadervariants.meta
Normal file
8
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Normal file
@ -0,0 +1,8 @@
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m_EditorClassIdentifier:
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|
@ -1,30 +0,0 @@
|
||||
2.1.1
|
||||
- Added deinitializer to FishyFacepunch.
|
||||
|
||||
2.1.0
|
||||
- Fixed ClientId 32767 not found error when being used with Multipass.
|
||||
|
||||
2.0.0
|
||||
- FishNetworking 2.0.0 support.
|
||||
|
||||
1.3.1
|
||||
- FishNetworking 1.3.1 Support
|
||||
|
||||
1.3.0
|
||||
- Removed obsolete methods
|
||||
- FishNetworking 1.3.0 Support
|
||||
|
||||
1.2.0
|
||||
- Removed GC (Full Credits to Punfish - Thank you)
|
||||
- Removed obsolete method
|
||||
|
||||
1.1.1
|
||||
- FishNetworking 0.1.5.Nightly.10 Support
|
||||
|
||||
1.1.0
|
||||
- Support for client hosted games (needs two separated steam accounts, to test) - Thank to Punfish
|
||||
- Organized folder structure
|
||||
- Removed ChannelData
|
||||
|
||||
1.0.0
|
||||
- Initial release.
|
@ -1,238 +0,0 @@
|
||||
#if !FishyFacepunch
|
||||
using FishNet.Managing.Logging;
|
||||
using FishNet.Transporting;
|
||||
using Steamworks;
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishyFacepunch.Client
|
||||
{
|
||||
public class ClientSocket : CommonSocket
|
||||
{
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// SteamId for host.
|
||||
/// </summary>
|
||||
private SteamId _hostSteamID = 0;
|
||||
/// <summary>
|
||||
/// Socket to use.
|
||||
/// </summary>
|
||||
private Connection HostConnection => HostConnectionManager.Connection;
|
||||
|
||||
/// <summary>
|
||||
/// Use the internal connection manager from steam.
|
||||
/// </summary>
|
||||
private FishyConnectionManager HostConnectionManager;
|
||||
|
||||
/// <summary>
|
||||
/// Task used to check for timeout.
|
||||
/// </summary>
|
||||
private CancellationTokenSource cancelToken;
|
||||
private TaskCompletionSource<Task> connectedComplete;
|
||||
private TimeSpan ConnectionTimeout;
|
||||
|
||||
/// <summary>
|
||||
/// Task used to check for timeout.
|
||||
/// </summary>
|
||||
private bool _Error = false;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initializes this for use.
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
internal override void Initialize(Transport t)
|
||||
{
|
||||
base.Initialize(t);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the client connection.
|
||||
/// </summary>
|
||||
/// <param name="address"></param>
|
||||
/// <param name="port"></param>
|
||||
/// <param name="channelsCount"></param>
|
||||
/// <param name="pollTime"></param>
|
||||
internal async void StartConnection(string address, ushort port)
|
||||
{
|
||||
cancelToken = new CancellationTokenSource();
|
||||
SteamNetworkingSockets.OnConnectionStatusChanged += OnConnectionStatusChanged;
|
||||
ConnectionTimeout = TimeSpan.FromSeconds(Math.Max(1, base.Transport.GetTimeout(false)));
|
||||
|
||||
SetLocalConnectionState(LocalConnectionState.Starting, false);
|
||||
|
||||
try
|
||||
{
|
||||
if (SteamClient.IsValid)
|
||||
{
|
||||
connectedComplete = new TaskCompletionSource<Task>();
|
||||
if (!IsValidAddress(address))
|
||||
{
|
||||
_hostSteamID = UInt64.Parse(address);
|
||||
HostConnectionManager = SteamNetworkingSockets.ConnectRelay<FishyConnectionManager>(_hostSteamID);
|
||||
}
|
||||
else
|
||||
{
|
||||
HostConnectionManager = SteamNetworkingSockets.ConnectNormal<FishyConnectionManager>(NetAddress.From(address, port));
|
||||
}
|
||||
HostConnectionManager.ForwardMessage = OnMessageReceived;
|
||||
Task connectedCompleteTask = connectedComplete.Task;
|
||||
Task timeOutTask = Task.Delay(ConnectionTimeout, cancelToken.Token);
|
||||
|
||||
if (await Task.WhenAny(connectedCompleteTask, timeOutTask) != connectedCompleteTask)
|
||||
{
|
||||
if (cancelToken.IsCancellationRequested)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError($"The connection attempt was cancelled.");
|
||||
}
|
||||
else if (timeOutTask.IsCompleted)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError($"Connection to {address} timed out.");
|
||||
StopConnection();
|
||||
}
|
||||
SetLocalConnectionState(LocalConnectionState.Stopped, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError("SteamWorks not initialized");
|
||||
SetLocalConnectionState(LocalConnectionState.Stopped, false);
|
||||
}
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError($"Connection string was not in the right format. Did you enter a SteamId?");
|
||||
SetLocalConnectionState(LocalConnectionState.Stopped, false);
|
||||
_Error = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError(ex.Message);
|
||||
SetLocalConnectionState(LocalConnectionState.Stopped, false);
|
||||
_Error = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (_Error)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError("Connection failed.");
|
||||
SetLocalConnectionState(LocalConnectionState.Stopped, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when local connection state changes.
|
||||
/// </summary>
|
||||
private void OnConnectionStatusChanged(Connection conn, ConnectionInfo info)
|
||||
{
|
||||
if (info.State == ConnectionState.Connected)
|
||||
{
|
||||
SetLocalConnectionState(LocalConnectionState.Started, false);
|
||||
connectedComplete.SetResult(connectedComplete.Task);
|
||||
}
|
||||
else if (info.State == ConnectionState.ClosedByPeer || info.State == ConnectionState.ProblemDetectedLocally)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Common))
|
||||
Debug.Log($"Connection was closed by peer, {info.EndReason}");
|
||||
StopConnection();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Common))
|
||||
Debug.Log($"Connection state changed: {info.State.ToString()} - {info.EndReason}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the local socket.
|
||||
/// </summary>
|
||||
internal bool StopConnection()
|
||||
{
|
||||
if (base.GetLocalConnectionState() == LocalConnectionState.Stopped || base.GetLocalConnectionState() == LocalConnectionState.Stopping)
|
||||
return false;
|
||||
|
||||
SetLocalConnectionState(LocalConnectionState.Stopping, false);
|
||||
|
||||
cancelToken?.Cancel();
|
||||
|
||||
//Reset callback.
|
||||
SteamNetworkingSockets.OnConnectionStatusChanged -= OnConnectionStatusChanged;
|
||||
|
||||
if (HostConnectionManager != null)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Common))
|
||||
Debug.Log("Sending Disconnect message");
|
||||
HostConnection.Close(false, 0, "Graceful disconnect");
|
||||
HostConnectionManager = null;
|
||||
}
|
||||
|
||||
SetLocalConnectionState(LocalConnectionState.Stopped, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Iterations data received.
|
||||
/// </summary>
|
||||
internal void IterateIncoming()
|
||||
{
|
||||
if (base.GetLocalConnectionState() != LocalConnectionState.Started)
|
||||
return;
|
||||
|
||||
HostConnectionManager.Receive(MAX_MESSAGES);
|
||||
}
|
||||
|
||||
private void OnMessageReceived(IntPtr dataPtr, int size)
|
||||
{
|
||||
(byte[] data, int ch) = ProcessMessage(dataPtr, size);
|
||||
base.Transport.HandleClientReceivedDataArgs(new ClientReceivedDataArgs(new ArraySegment<byte>(data), (Channel)ch, Transport.Index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues data to be sent to server.
|
||||
/// </summary>
|
||||
/// <param name="channelId"></param>
|
||||
/// <param name="segment"></param>
|
||||
internal void SendToServer(byte channelId, ArraySegment<byte> segment)
|
||||
{
|
||||
if (base.GetLocalConnectionState() != LocalConnectionState.Started)
|
||||
return;
|
||||
|
||||
Result res = base.Send(HostConnection, segment, channelId);
|
||||
if (res == Result.NoConnection || res == Result.InvalidParam)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Common))
|
||||
Debug.Log($"Connection to server was lost.");
|
||||
StopConnection();
|
||||
}
|
||||
else if (res != Result.OK)
|
||||
{
|
||||
if (base.Transport.NetworkManager.CanLog(LoggingType.Error))
|
||||
Debug.LogError($"Could not send: {res.ToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends queued data to server.
|
||||
/// </summary>
|
||||
internal void IterateOutgoing()
|
||||
{
|
||||
if (base.GetLocalConnectionState() != LocalConnectionState.Started)
|
||||
return;
|
||||
|
||||
HostConnection.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // !DISABLESTEAMWORKS
|
@ -1,12 +0,0 @@
|
||||
using Steamworks;
|
||||
using System;
|
||||
|
||||
public class FishyConnectionManager : ConnectionManager
|
||||
{
|
||||
public Action<IntPtr, int> ForwardMessage;
|
||||
|
||||
public override void OnMessage(IntPtr data, int size, long messageNum, long recvTime, int channel)
|
||||
{
|
||||
ForwardMessage(data, size);
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
using Steamworks;
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
|
||||
public class FishySocketManager : SocketManager
|
||||
{
|
||||
public Action<Connection, IntPtr, int> ForwardMessage;
|
||||
|
||||
public override void OnMessage(Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel)
|
||||
{
|
||||
ForwardMessage(connection, data, size);
|
||||
}
|
||||
}
|
@ -1 +0,0 @@
|
||||
2.1.1
|
271
Assets/Materials/Basic/Glass/BetterGlass.mat
Normal file
271
Assets/Materials/Basic/Glass/BetterGlass.mat
Normal file
@ -0,0 +1,271 @@
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||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Reference in New Issue
Block a user