LukTeg
6a6fd73292
Merged in main
2023-12-01 19:34:48 -05:00
LukTeg
af138d9110
minor refactoring
2023-12-01 19:22:59 -05:00
LukTeg
1a0227ff28
Enemy flings only horizontal and passenger has running ai
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The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
2023-11-21 21:45:38 -05:00
LukTeg
2a13ba9adb
The passenger blueprint now exists and runs in a circle
2023-11-20 20:02:40 -05:00
LukTeg
bf717f3942
Added proper AI and throwing player back on contact
2023-11-14 22:24:58 -05:00
f1d729c7e3
Removed timer error when unplaying game by null checking
2023-11-13 19:05:24 -05:00
Austin Szema
1f08736dfd
Organized files into proper folders
2023-11-10 23:35:04 -05:00
Austin Szema
143f01ab92
Auto stash before merge of "main" and "origin/main"
2023-11-10 23:25:11 -05:00
Austin Szema
dddff015be
Merge branch 'main' of https://git.nugamestudioclub.com/aszema/jumping-ship
2023-11-10 23:24:23 -05:00
Austin Szema
5799cecd53
Fixing merge errors
2023-11-10 23:23:09 -05:00
82a5093509
Merge remote-tracking branch 'origin/main' into main
2023-11-10 23:21:06 -05:00
cea63354f1
Added the grabbing and throwing functionality
2023-11-10 23:19:47 -05:00
Austin Szema
5ebccf8700
Added baby model and Passenger tag to track when a passenger is saved
2023-11-10 22:54:48 -05:00
LukTeg
5ce49be574
Changed ai-detection from seeing to a fixed distance to player
2023-11-08 13:25:50 -05:00
LukTeg
c682a8821e
Created Basic Enemy with AI and detection radius
2023-11-08 09:01:58 -05:00
LukTeg
41ca11d26a
Trying to fix enemy movement bug
2023-11-06 19:05:45 -05:00
a778d15702
Added a basic rescue boat with counter
2023-10-30 20:04:44 -04:00
striandafellos
e58c62457a
minor NPC spawning tweak
2023-10-30 19:37:29 -04:00
striandafellos
ed4fd719e1
re-added civilian class
2023-10-30 19:36:14 -04:00
striandafellos
451433e9f8
Merge remote-tracking branch 'origin/main' into main
2023-10-30 19:24:56 -04:00
striandafellos
3381c4333e
misc lfs updates
2023-10-30 19:24:06 -04:00
striandafellos
4b148e8946
Abstracted spawner blueprint
2023-10-30 19:21:55 -04:00
12583fc0fc
Fixed Iceberg revert
2023-10-30 18:59:49 -04:00
0fc4b4b6bd
Revert "Revert "Added simple iceberg blueprint""
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This reverts commit 42f1f3d7d338bfefb9e758f0392491988ff8afa8.
2023-10-30 18:59:49 -04:00
e4b3f1d03d
Revert "Added simple iceberg blueprint"
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This reverts commit 7ef34cba0474ff9c0d7a04b266d12cd73e2b4b96.
2023-10-30 18:59:43 -04:00
98758acc4c
Added simple iceberg blueprint
2023-10-30 18:59:36 -04:00
Joel Bernardes
5704ce68c0
Merge remote-tracking branch 'origin/main' into main
2023-10-30 18:47:28 -04:00
striandafellos
b50f265b10
Fixed AI movement
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Fixed navmesh on Austin test map and fixed enemy spawner blueprint recursively calling itself infinitely
2023-10-27 20:09:07 -04:00
striandafellos
dd9d13a727
Added Movement to Civilian BP Class
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now randomly moves on its own given a nav mesh boundary volume
2023-10-23 20:03:16 -04:00
43b3200dfb
Added iceberg terrain to AustinTestScene
2023-10-16 20:01:15 -04:00
LukTeg
3b250c5dd0
Made Movement Componenet and got collision act to move
2023-10-16 19:59:56 -04:00
Joel Bernardes
43c3257b27
Merge remote-tracking branch 'origin/main' into main
2023-10-16 19:35:59 -04:00
36e11b4aae
Updated water texture, added cruise ship, and updated AustinTestScene
2023-10-16 18:33:07 -04:00
8cbd83ee3b
Added water plane to AustinTestMap and reorganized folders
2023-10-16 17:08:57 -04:00
4ca4f020dc
Added Starter Content
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added starter content to the project for easier prototyping and materials
2023-10-16 17:02:19 -04:00
Joel Bernardes
d9915f01c9
Added tossing mechanic as well as tinkered with layout
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Now when you press left click you are able to pick up and carry an object (need to work on physics so that you cant send an object to the moon by flicking quick and letting go of left click)
2023-10-13 19:56:32 -04:00
bef2e20fb8
Set timer minimum
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Timer now stops at 00:00. Still breaks when character is despawned though.
2023-10-13 00:29:03 -04:00
e4ae965dcf
Added testing scene and a timer
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Added testing map for myself and a timer for the player. Timer is very basic and breaks when player despawns (and probably keeps counting after 0:00).
2023-10-11 23:47:05 -04:00
49bdd62caa
Add a test scene for myself with an enemy spawner tester
2023-10-09 19:58:21 -04:00
623dfee897
Added boat material and textures
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Forgot to save until I closed Unreal, pushing to fix that
2023-10-07 18:57:32 -04:00
260321303d
Added basic boat model
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Added a basic boat model to the ThirdPersonMap level
2023-10-07 18:53:04 -04:00
128f80fec9
Added the Unreal Project to the repo
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Adding a Third Person Unreal Template project to the repo
2023-10-06 22:17:05 -04:00
f54ac7af2a
Added git attributes
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:)
2023-09-25 19:07:05 -04:00
692a5bde59
Initial commit
2023-09-26 00:42:17 +02:00